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cal3d
animation.h
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//****************************************************************************//
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// animation.h //
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// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
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//****************************************************************************//
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// This library is free software; you can redistribute it and/or modify it //
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// under the terms of the GNU Lesser General Public License as published by //
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// the Free Software Foundation; either version 2.1 of the License, or (at //
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// your option) any later version. //
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//****************************************************************************//
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#ifndef CAL_ANIMATION_H
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#define CAL_ANIMATION_H
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#include "cal3d/global.h"
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class
CalCoreAnimation
;
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class
CalModel
;
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class
CAL3D_API
CalAnimation
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{
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public
:
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enum
Type
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{
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TYPE_NONE = 0,
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TYPE_CYCLE,
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TYPE_POSE,
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TYPE_ACTION
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};
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enum
State
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{
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STATE_NONE = 0,
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STATE_SYNC,
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STATE_ASYNC,
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STATE_IN,
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STATE_STEADY,
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STATE_OUT,
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STATE_STOPPED
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};
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protected
:
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CalAnimation
(
CalCoreAnimation
* pCoreAnimation);
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public
:
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virtual
~
CalAnimation
() { }
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CalCoreAnimation
*getCoreAnimation();
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State getState();
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float
getTime();
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Type getType();
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float
getWeight();
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void
setTime(
float
time);
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void
setTimeFactor(
float
timeFactor);
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float
getTimeFactor();
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void
checkCallbacks(
float
animationTime,
CalModel
*model);
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void
completeCallbacks(
CalModel
*model);
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protected
:
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void
setType(Type type) {
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m_type = type;
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}
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void
setState(State state) {
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m_state = state;
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}
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void
setWeight(
float
weight) {
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m_weight = weight;
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}
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private
:
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CalCoreAnimation
*m_pCoreAnimation;
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std::vector<float> m_lastCallbackTimes;
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Type m_type;
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State m_state;
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float
m_time;
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float
m_timeFactor;
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float
m_weight;
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};
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#endif
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//****************************************************************************//
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