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MyGUIEngine
include
MyGUI_LayerItem.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_LAYER_ITEM_H__
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#define __MYGUI_LAYER_ITEM_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_LayerManager.h
"
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#include "
MyGUI_ILayer.h
"
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#include "
MyGUI_ILayerNode.h
"
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#include "
MyGUI_ILayerItem.h
"
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#include "
MyGUI_ISubWidget.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
LayerItem
:
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public
ILayerItem
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{
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public
:
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LayerItem
();
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virtual
~
LayerItem
();
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ILayer
* getLayer()
const
;
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virtual
void
attachItemToNode(
ILayer
* _layer,
ILayerNode
* _node);
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virtual
void
detachFromLayer();
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virtual
void
upLayerItem();
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void
setRenderItemTexture(
ITexture
* _texture);
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void
addChildItem(
LayerItem
* _item);
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void
removeChildItem(
LayerItem
* _item);
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void
addChildNode(
LayerItem
* _item);
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void
removeChildNode(
LayerItem
* _item);
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void
addRenderItem(
ISubWidget
* _item);
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void
removeAllRenderItems();
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void
saveLayerItem();
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void
restoreLayerItem();
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protected
:
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void
attachToLayerItemNode(
ILayerNode
* _node,
bool
_deep);
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void
detachFromLayerItemNode(
bool
_deep);
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private
:
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// актуально для рутового виджета
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ILayer
* mLayer;
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// конкретный айтем находящийся в слое
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ILayerNode
* mLayerNode;
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ILayerNode
* mSaveLayerNode;
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typedef
std::vector<LayerItem*>
VectorLayerItem
;
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// список наших детей айтемов
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VectorLayerItem mLayerItems;
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// список наших узлов
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VectorLayerItem mLayerNodes;
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// вектор всех детей сабскинов
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VectorSubWidget
mDrawItems;
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ITexture
* mTexture;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_LAYER_ITEM_H__
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