MyGUI  3.2.0
MyGUI_RotatingSkin.h
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1 
6 /*
7  This file is part of MyGUI.
8 
9  MyGUI is free software: you can redistribute it and/or modify
10  it under the terms of the GNU Lesser General Public License as published by
11  the Free Software Foundation, either version 3 of the License, or
12  (at your option) any later version.
13 
14  MyGUI is distributed in the hope that it will be useful,
15  but WITHOUT ANY WARRANTY; without even the implied warranty of
16  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17  GNU Lesser General Public License for more details.
18 
19  You should have received a copy of the GNU Lesser General Public License
20  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
21 */
22 #ifndef __MYGUI_ROTATING_SKIN_H__
23 #define __MYGUI_ROTATING_SKIN_H__
24 
25 #include "MyGUI_Prerequest.h"
26 #include "MyGUI_Types.h"
27 #include "MyGUI_ISubWidgetRect.h"
28 #include "MyGUI_RenderFormat.h"
29 
30 namespace MyGUI
31 {
32 
34  public ISubWidgetRect
35  {
37 
38  public:
39  RotatingSkin();
40  virtual ~RotatingSkin();
41 
43  void setAngle(float _angle);
45  float getAngle() const;
46 
50  void setCenter(const IntPoint& _center);
52  IntPoint getCenter(bool _local = true) const;
53 
54  virtual void setAlpha(float _alpha);
55 
56  virtual void setVisible(bool _visible);
57 
58  virtual void setStateData(IStateInfo* _data);
59 
60  virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
61  virtual void destroyDrawItem();
62 
63  // метод для отрисовки себя
64  virtual void doRender();
65 
66  /*internal:*/
67  virtual void _updateView();
68  virtual void _correctView();
69 
70  virtual void _setAlign(const IntSize& _oldsize);
71 
72  virtual void _setUVSet(const FloatRect& _rect);
73  virtual void _setColour(const Colour& _value);
74 
75  protected:
76  void _rebuildGeometry();
77 
78  private:
79  bool mGeometryOutdated;
80 
81  float mAngle;
82  IntPoint mCenterPos;
83 
84  enum {RECT_VERTICIES_COUNT = 4, GEOMETRY_VERTICIES_TOTAL_COUNT = 8};
85  FloatPoint mResultVerticiesPos[GEOMETRY_VERTICIES_TOTAL_COUNT];
86  FloatPoint mResultVerticiesUV[GEOMETRY_VERTICIES_TOTAL_COUNT];
87 
88  bool mEmptyView;
89 
90  VertexColourType mVertexFormat;
91  uint32 mCurrentColour;
92 
93  FloatRect mCurrentTexture;
94  IntCoord mCurrentCoord;
95 
96  ILayerNode* mNode;
97  RenderItem* mRenderItem;
98  };
99 
100 } // namespace MyGUI
101 
102 #endif // __MYGUI_ROTATING_SKIN_H__