MyGUI  3.2.0
MyGUI_TextureUtility.h
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1 
6 /*
7  This file is part of MyGUI.
8 
9  MyGUI is free software: you can redistribute it and/or modify
10  it under the terms of the GNU Lesser General Public License as published by
11  the Free Software Foundation, either version 3 of the License, or
12  (at your option) any later version.
13 
14  MyGUI is distributed in the hope that it will be useful,
15  but WITHOUT ANY WARRANTY; without even the implied warranty of
16  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17  GNU Lesser General Public License for more details.
18 
19  You should have received a copy of the GNU Lesser General Public License
20  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
21 */
22 #ifndef __MYGUI_TEXTURE_UTILITY_H__
23 #define __MYGUI_TEXTURE_UTILITY_H__
24 
25 #include "MyGUI_Prerequest.h"
26 #include "MyGUI_Colour.h"
27 #include "MyGUI_RenderFormat.h"
28 
29 namespace MyGUI
30 {
31 
32  namespace texture_utility
33  {
34 
35  MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
36  MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
37 
39  {
40  if (_format == VertexColourType::ColourABGR)
41  _colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
42  }
43 
44 
45  } // namespace texture_utility
46 
47 } // namespace MyGUI
48 
49 #endif // __MYGUI_TEXTURE_UTILITY_H__