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include
Inventor
projectors
SbSphereSectionProjector.h
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#ifndef COIN_SBSPHERESECTIONPROJECTOR_H
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#define COIN_SBSPHERESECTIONPROJECTOR_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/projectors/SbSphereProjector.h>
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#include <Inventor/SbPlane.h>
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class
COIN_DLL_API
SbSphereSectionProjector
:
public
SbSphereProjector
{
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typedef
SbSphereProjector
inherited
;
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public
:
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SbSphereSectionProjector
(
const
float
edgetol = 0.9f,
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const
SbBool orienttoeye = TRUE);
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SbSphereSectionProjector
(
const
SbSphere
& sph,
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const
float
edgetol = 0.9f,
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const
SbBool orienttoeye = TRUE);
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virtual
SbProjector
*
copy
(
void
)
const
;
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virtual
SbVec3f
project
(
const
SbVec2f
& point);
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virtual
SbRotation
getRotation
(
const
SbVec3f
& point1,
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const
SbVec3f
& point2);
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void
setTolerance(
const
float
edgetol);
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float
getTolerance(
void
)
const
;
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void
setRadialFactor(
const
float
rad = 0.0f);
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float
getRadialFactor(
void
)
const
;
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SbBool isWithinTolerance(
const
SbVec3f
& point);
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protected
:
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virtual
void
setupTolerance(
void
);
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float
tolerance
;
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float
tolDist
;
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float
radialFactor
;
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SbVec3f
planePoint
;
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SbVec3f
planeDir
;
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float
planeDist
;
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SbPlane
tolPlane
;
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private
:
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float
sqrtoldist;
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};
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#endif // !COIN_SBSPHERESECTIONPROJECTOR_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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