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include
Inventor
SbViewportRegion.h
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#ifndef COIN_SBVIEWPORTREGION_H
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#define COIN_SBVIEWPORTREGION_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <stdio.h>
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#include <Inventor/SbVec2s.h>
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#include <Inventor/SbVec2f.h>
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class
COIN_DLL_API
SbViewportRegion
{
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public
:
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SbViewportRegion
(
void
);
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SbViewportRegion
(
short
width,
short
height);
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SbViewportRegion
(
SbVec2s
winSize);
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SbViewportRegion
(
const
SbViewportRegion
& vpReg);
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void
setWindowSize(
short
width,
short
height);
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void
setWindowSize(
SbVec2s
winSize);
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void
setViewport(
float
left,
float
bottom,
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float
width,
float
height);
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void
setViewport(
SbVec2f
origin,
SbVec2f
size);
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void
setViewportPixels(
short
left,
short
bottom,
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short
width,
short
height);
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void
setViewportPixels(
SbVec2s
origin,
SbVec2s
size);
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const
SbVec2s
& getWindowSize(
void
)
const
;
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const
SbVec2f
& getViewportOrigin(
void
)
const
;
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const
SbVec2s
& getViewportOriginPixels(
void
)
const
;
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const
SbVec2f
& getViewportSize(
void
)
const
;
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const
SbVec2s
& getViewportSizePixels(
void
)
const
;
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float
getViewportAspectRatio(
void
)
const
;
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void
scaleWidth(
float
ratio);
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void
scaleHeight(
float
ratio);
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void
setPixelsPerInch(
float
ppi);
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float
getPixelsPerInch(
void
)
const
;
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float
getPixelsPerPoint(
void
)
const
;
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friend
COIN_DLL_API
int
operator ==(
const
SbViewportRegion
& reg1,
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const
SbViewportRegion
& reg2);
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friend
COIN_DLL_API
int
operator !=(
const
SbViewportRegion
& reg1,
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const
SbViewportRegion
& reg2);
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void
print(FILE * file)
const
;
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private
:
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SbVec2s
winsize;
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SbVec2f
vporigin;
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SbVec2f
vpsize;
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SbVec2s
vporigin_s;
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SbVec2s
vpsize_s;
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float
pixperinch;
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};
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COIN_DLL_API
int
operator ==
(
const
SbViewportRegion
& reg1,
const
SbViewportRegion
& reg2);
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COIN_DLL_API
int
operator !=
(
const
SbViewportRegion
& reg1,
const
SbViewportRegion
& reg2);
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#endif // !COIN_SBVIEWPORTREGION_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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