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| AnimationPathManipulator (osg::AnimationPath *animationPath=0) |
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| AnimationPathManipulator (const std::string &filename) |
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virtual const char * | className () const |
| return the name of the object's class type. More...
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void | setTimeScale (double s) |
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double | getTimeScale () const |
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void | setTimeOffset (double o) |
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double | getTimeOffset () const |
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void | setAnimationCompletedCallback (AnimationCompletedCallback *acc) |
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AnimationCompletedCallback * | getAnimationCompletedCallback () |
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const AnimationCompletedCallback * | getAnimationCompletedCallback () const |
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void | setPrintOutTimingInfo (bool printOutTimingInfo) |
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bool | getPrintOutTimingInfo () const |
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virtual void | setByMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. More...
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virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| set the position of the matrix manipulator using a 4x4 Matrix. More...
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virtual osg::Matrixd | getMatrix () const |
| get the position of the manipulator as 4x4 Matrix. More...
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virtual osg::Matrixd | getInverseMatrix () const |
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More...
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void | setAnimationPath (osg::AnimationPath *animationPath) |
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osg::AnimationPath * | getAnimationPath () |
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const osg::AnimationPath * | getAnimationPath () const |
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bool | valid () const |
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void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Start/restart the manipulator. More...
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void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Move the camera to the default position. More...
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void | home (double currentTime) |
| Move the camera to the default position. More...
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virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| Handle events, return true if handled, false otherwise. More...
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virtual void | getUsage (osg::ApplicationUsage &usage) const |
| Get the keyboard and mouse usage of this manipulator. More...
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virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
| set the coordinate frame which callback tells the manipulator which way is up, east and north. More...
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CoordinateFrameCallback * | getCoordinateFrameCallback () |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
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const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
| get the coordinate frame callback which tells the manipulator which way is up, east and north. More...
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osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
| get the coordinate frame. More...
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osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
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osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
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osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
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virtual void | updateCamera (osg::Camera &camera) |
| update the camera for the current frame, typically called by the viewer classes. More...
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virtual
osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
| Get the FusionDistanceMode. More...
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virtual float | getFusionDistanceValue () const |
| Get the FusionDistanceValue. More...
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void | setIntersectTraversalMask (unsigned int mask) |
| Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
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unsigned int | getIntersectTraversalMask () const |
| Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More...
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virtual void | setNode (osg::Node *) |
| Attach a node to the manipulator, automatically detaching any previously attached node. More...
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virtual const osg::Node * | getNode () const |
| Return const node if attached. More...
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virtual osg::Node * | getNode () |
| Return node if attached. More...
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virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
| Manually set the home position, and set the automatic compute of home position. More...
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virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
| Get the manually set home position. More...
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virtual void | setAutoComputeHomePosition (bool flag) |
| Set whether the automatic compute of the home position is enabled. More...
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bool | getAutoComputeHomePosition () const |
| Get whether the automatic compute of the home position is enabled. More...
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virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
| Compute the home position. More...
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| GUIEventHandler () |
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| GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op) |
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| META_Object (osgGA, GUIEventHandler) |
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virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
| Event traversal node callback method. More...
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virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
| Event traversal drawable callback method. More...
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virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
| Handle events, return true if handled, false otherwise. More...
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bool | handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv) |
| Convenience method that only passes on to the handle(,,,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More...
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bool | handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa) |
| Convenience method that only passes on to the handle(,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More...
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void | setIgnoreHandledEventsMask (unsigned int mask) |
| Set a mask of osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More...
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unsigned int | getIgnoreHandledEventsMask () const |
| Get the event mask of the osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More...
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| NodeCallback () |
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| NodeCallback (const NodeCallback &nc, const CopyOp &) |
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| META_Object (osg, NodeCallback) |
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void | traverse (Node *node, NodeVisitor *nv) |
| Call any nested callbacks and then traverse the scene graph. More...
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void | setNestedCallback (NodeCallback *nc) |
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NodeCallback * | getNestedCallback () |
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const NodeCallback * | getNestedCallback () const |
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void | addNestedCallback (NodeCallback *nc) |
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void | removeNestedCallback (NodeCallback *nc) |
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| Object () |
| Construct an object. More...
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More...
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virtual Object * | cloneType () const =0 |
| Clone the type of an object, with Object* return type. More...
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virtual Object * | clone (const CopyOp &) const =0 |
| Clone an object, with Object* return type. More...
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
| return the name of the object's library. More...
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string. More...
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void | setName (const char *name) |
| Set the name of object using a C style string. More...
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const std::string & | getName () const |
| Get the name of object. More...
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object. More...
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DataVariance | getDataVariance () const |
| Get the data variance of this object. More...
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc. More...
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object. More...
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object. More...
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object. More...
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More...
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling. More...
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virtual Referenced * | getUserData () |
| Get user data. More...
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virtual const Referenced * | getUserData () const |
| Get const user data. More...
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More...
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More...
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virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size. More...
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virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More...
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template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
| provide implementation of osg::Object::getUserValue(..) template More...
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
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| EventCallback () |
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| EventCallback (const EventCallback &, const CopyOp &) |
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| META_Object (osg, EventCallback) |
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