OpenSceneGraph
3.2.0
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KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. More...
Public Types | |
typedef std::pair< std::string, osg::ref_ptr < CameraManipulator > > | NamedManipulator |
typedef std::map< int, NamedManipulator > | KeyManipMap |
Public Member Functions | |
virtual const char * | className () const |
return the name of the object's class type. More... | |
void | addMatrixManipulator (int key, std::string name, CameraManipulator *cm) |
Add a camera manipulator with an associated name, and a key to trigger the switch,. More... | |
void | addNumberedMatrixManipulator (CameraManipulator *cm) |
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. More... | |
unsigned int | getNumMatrixManipulators () const |
void | selectMatrixManipulator (unsigned int num) |
KeyManipMap & | getKeyManipMap () |
Get the complete list of manipulators attached to this keyswitch manipulator. More... | |
const KeyManipMap & | getKeyManipMap () const |
Get the const complete list of manipulators attached to this keyswitch manipulator. More... | |
CameraManipulator * | getCurrentMatrixManipulator () |
Get the current active manipulators. More... | |
const CameraManipulator * | getCurrentMatrixManipulator () const |
Get the const current active manipulators. More... | |
CameraManipulator * | getMatrixManipulatorWithIndex (unsigned int key) |
Get manipulator assigned to a specified index. More... | |
const CameraManipulator * | getMatrixManipulatorWithIndex (unsigned int key) const |
Get const manipulator assigned to a specified index. More... | |
CameraManipulator * | getMatrixManipulatorWithKey (unsigned int key) |
Get manipulator assigned to a specified key. More... | |
const CameraManipulator * | getMatrixManipulatorWithKey (unsigned int key) const |
Get const manipulator assigned to a specified key. More... | |
virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
set the coordinate frame which callback tells the manipulator which way is up, east and north. More... | |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
Set the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. More... | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. More... | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. More... | |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
Get the FusionDistanceMode. More... | |
virtual float | getFusionDistanceValue () const |
Get the FusionDistanceValue. More... | |
virtual void | setNode (osg::Node *n) |
Attach a node to the manipulator, automatically detaching any previously attached node. More... | |
virtual const osg::Node * | getNode () const |
Return const node if attached. More... | |
virtual osg::Node * | getNode () |
Return node if attached. More... | |
virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
Manually set the home position, and set the automatic compute of home position. More... | |
virtual void | setAutoComputeHomePosition (bool flag) |
Set whether the automatic compute of the home position is enabled. More... | |
virtual void | computeHomePosition () |
virtual void | home (const GUIEventAdapter &ee, GUIActionAdapter &aa) |
Move the camera to the default position. More... | |
virtual void | init (const GUIEventAdapter &ee, GUIActionAdapter &aa) |
Start/restart the manipulator. More... | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. More... | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. More... | |
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CoordinateFrameCallback * | getCoordinateFrameCallback () |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
get the coordinate frame callback which tells the manipulator which way is up, east and north. More... | |
osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
get the coordinate frame. More... | |
osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
virtual void | updateCamera (osg::Camera &camera) |
update the camera for the current frame, typically called by the viewer classes. More... | |
void | setIntersectTraversalMask (unsigned int mask) |
Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
unsigned int | getIntersectTraversalMask () const |
Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. More... | |
virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
Get the manually set home position. More... | |
bool | getAutoComputeHomePosition () const |
Get whether the automatic compute of the home position is enabled. More... | |
virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
Compute the home position. More... | |
virtual void | home (double) |
Move the camera to the default position. More... | |
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GUIEventHandler () | |
GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op) | |
META_Object (osgGA, GUIEventHandler) | |
virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
Event traversal node callback method. More... | |
virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
Event traversal drawable callback method. More... | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
Handle events, return true if handled, false otherwise. More... | |
bool | handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv) |
Convenience method that only passes on to the handle(,,,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More... | |
bool | handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa) |
Convenience method that only passes on to the handle(,) method events that either haven't been handled yet, or have been handled but haven't be set to be ignored by the IgnoreHandledEventsMask. More... | |
void | setIgnoreHandledEventsMask (unsigned int mask) |
Set a mask of osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More... | |
unsigned int | getIgnoreHandledEventsMask () const |
Get the event mask of the osgGA::GUIEeventAdapter::Event to be ignored if marked as handled. More... | |
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NodeCallback () | |
NodeCallback (const NodeCallback &nc, const CopyOp &) | |
META_Object (osg, NodeCallback) | |
void | traverse (Node *node, NodeVisitor *nv) |
Call any nested callbacks and then traverse the scene graph. More... | |
void | setNestedCallback (NodeCallback *nc) |
NodeCallback * | getNestedCallback () |
const NodeCallback * | getNestedCallback () const |
void | addNestedCallback (NodeCallback *nc) |
void | removeNestedCallback (NodeCallback *nc) |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
virtual Object * | cloneType () const =0 |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const =0 |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
return the name of the object's library. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template More... | |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
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EventCallback () | |
EventCallback (const EventCallback &, const CopyOp &) | |
META_Object (osg, EventCallback) | |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
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ref_ptr< NodeCallback > | _nestedCallback |
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CameraManipulator () | |
CameraManipulator (const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
virtual | ~CameraManipulator () |
std::string | getManipulatorName () const |
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unsigned int | _intersectTraversalMask |
bool | _autoComputeHomePosition |
osg::Vec3d | _homeEye |
osg::Vec3d | _homeCenter |
osg::Vec3d | _homeUp |
osg::ref_ptr < CoordinateFrameCallback > | _coordinateFrameCallback |
KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.
E.g. '1' for a TrackballManipulator, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.
typedef std::map<int, NamedManipulator> osgGA::KeySwitchMatrixManipulator::KeyManipMap |
typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > osgGA::KeySwitchMatrixManipulator::NamedManipulator |
void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator | ( | int | key, |
std::string | name, | ||
CameraManipulator * | cm | ||
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Add a camera manipulator with an associated name, and a key to trigger the switch,.
void osgGA::KeySwitchMatrixManipulator::addNumberedMatrixManipulator | ( | CameraManipulator * | cm) |
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
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inlinevirtual |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::CameraManipulator.
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inline |
Get the current active manipulators.
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inline |
Get the const current active manipulators.
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inlinevirtual |
Get the FusionDistanceMode.
Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
Get the FusionDistanceValue.
Used by SceneView for setting up stereo convergence.
Reimplemented from osgGA::CameraManipulator.
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get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::CameraManipulator.
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inline |
Get the complete list of manipulators attached to this keyswitch manipulator.
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inline |
Get the const complete list of manipulators attached to this keyswitch manipulator.
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inlinevirtual |
get the position of the manipulator as 4x4 Matrix.
Implements osgGA::CameraManipulator.
CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex | ( | unsigned int | key) |
Get manipulator assigned to a specified index.
const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex | ( | unsigned int | key) | const |
Get const manipulator assigned to a specified index.
CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey | ( | unsigned int | key) |
Get manipulator assigned to a specified key.
const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey | ( | unsigned int | key) | const |
Get const manipulator assigned to a specified key.
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inlinevirtual |
Return const node if attached.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
Return node if attached.
Reimplemented from osgGA::CameraManipulator.
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inline |
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::GUIEventHandler.
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Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::CameraManipulator.
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Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::CameraManipulator.
void osgGA::KeySwitchMatrixManipulator::selectMatrixManipulator | ( | unsigned int | num) |
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Set whether the automatic compute of the home position is enabled.
Reimplemented from osgGA::CameraManipulator.
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inlinevirtual |
set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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inlinevirtual |
Set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::CameraManipulator.
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set the coordinate frame which callback tells the manipulator which way is up, east and north.
Reimplemented from osgGA::CameraManipulator.
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Manually set the home position, and set the automatic compute of home position.
Reimplemented from osgGA::CameraManipulator.
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Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::CameraManipulator.
![]() | Generated at Mon Sep 9 2013 06:15:12 for the OpenSceneGraph by doxygen 1.8.4. |