- Attribute
-
A attribute object is used to
define additional properties of an object. The term attribute
is also used as a synonym for slot
and instance-variable
referring to class defined properties.
- Class
-
A class is an object that acts as
a description of other objects called instances
of the class. Besides various
house-keeping information, a PCE class
describes the instance-variables
and methods of its instances.
- Class-Variable
-
A class-variable
defines a constant for all instances of the class. Class variables can
be used to define default values for an instance-variable.
Initial values for class-variables can be specified in the
Defaults
file. See section 8.
- Code
-
A code object is an object that
represents a procedure. Code
objects are used for implementation of methods and to associate actions
with various events. For example a button object executes its associated
code object when depressed. The most typical code object is a message.
- Control
-
A control is a standard GUI
object normally placed in dialog windows. Examples are buttons,
text-entry fields and menus.
- Event
-
An event is an object that
represents an activity of the user: mouse-movements, mouse-buttons,
keyboard activities.
- Forwarding of argument
-
When code objects are executed it is common to bind the var
objects @arg1, @arg2,
... to pass context information for the executing code. For example,
when a method object executes its code it will bind the arguments given
to the method to @arg1, ...
- Function
-
A function is a subclass of
class code which yields a value
when executed. The most important functions are local variables (var), obtainers
and mathetical operations. They may be used as arguments to code
objects. They are executed when the code object is executed or when the
function needs to be converted to a type that does not accept a
function.
- Get operation
-
Virtual machine operation to request information from some object.
Started by the Prolog predicate get/[3-13],
when an obtainer is executed or from PCE's built-in functionality.
- GUI
-
Abbreviation for Graphical User Interface.
- Inheritance
-
The sharing of definition from a super-class. When a PCE class
is created from a super-class
it is initially a copy of this
super-class. After
creation, instance variables and methods may be added and/or redefined.
- Instance
-
Synonym for object, often use
to stress the fact that an object belongs to a particular class.
- Instance-variable
-
Placeholder for the local-state associated with an object.
An
instance-variable is
associated with a class and has a name and a type. Each of the instances
of the class defines a value for the instance variable. Instance
variables are represented by class
variable.
- Message
-
A message is an object
representing a send-operation.
The phrase ``sending a message to X'' is equivalent to ``invoking a get-
or send-operation on X''.
- Method
-
A method maps a selector
and a type vector onto an implementation which is either a C-function or
a code object. PCE defines both
get- and send-methods. If a send-operation
is invoked on an object, PCE will find a method associated with the
class of the object with a matching selector,
check the argument types and invoke the implementation of the method.
- Object-reference
-
An object-reference is the identifier for a particular
instance. In Prolog object-references
are represented by
@Integer or @Atom.
- Object
-
An object is en entity in PCE's
world that is identified by an object-reference
and has a local state. An object is an
instance of a class.
The class defines both the
constituents of the local state as well as the operations (methods)
understood by the object.
- Obtainer
-
An obtainer is a function
which invokes a get-operation
when evaluated. The class name is `?'.
- Recogniser
-
A recogniser object parses events
for a graphical object.
- Selector
-
A selector is the name of a send-operation
or get-operation.
- Send Method
-
Refinement of method that maps a send-operation
onto its implementation. See also Method
- Send operation
-
Virtual machine operation which invokes of a send-method
on some object. Started by the Prolog predicate send/[2-12],
when an message is executed or
from PCE's built-in functionality.
- Slot
-
Equivalent to instance_variable.
- Super-class
-
The super-class of a class
serves as the initial definition of a class.
See also inheritance.
- Template-class
-
User-defined subclass of class template. The refinements
introduced from template can be imported in another user-defined
class using the predicate use_class_template/1.
- Var
-
A var object is a function.
The commonly used vars objects
are: @arg1, ... (general argument
forwarding), @receiver (receiver
or a message), @event (currently
processes event object).