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Although Tachyon is a relatively simple renderer, it does have enough
features that they bear some discussion.
- Parallel execution using MPI.
- Parallel execution using POSIX or Unix-International
threads libraries.
- Automatic grid-based spatial decomposition scheme for greatly
increased rendering speeds.
- Simple antialiasing based on psuedo-random supersampling.
- Linear, exponential, and exponential-squared fog.
- Perspective, orthographic, and depth-of-field camera projection
modes, with eye-space frustum controls.
- Positional, directional, and spot lights, with optional attenuation.
- Provides many useful geometric objects including
Spheres, Planes, Triangles, Cylinders, Quadrics, and Rings
- Texture mapping, with automatic MIP-map generation
- Supports rendering of volumetric data sets
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