lux::PerspectiveCamera Member List

This is the complete list of members for lux::PerspectiveCamera, including all inherited members.

Apixellux::PerspectiveCamera [private]
autoFocuslux::PerspectiveCamera [private]
AutoFocus(Scene *scene)lux::PerspectiveCamera [virtual]
Camera(const Transform &world2cam, float hither, float yon, float sopen, float sclose, Film *film)lux::Camera
CameraToScreenlux::ProjectiveCamera [protected]
CameraToWorldlux::Camera [protected]
ClipHitherlux::Camera [protected]
ClipYonlux::Camera [protected]
CreateCamera(const ParamSet &params, const Transform &world2cam, Film *film)lux::PerspectiveCamera [static]
EvalPositionPdf() const lux::PerspectiveCamera [virtual]
filmlux::Camera
FocalDistancelux::ProjectiveCamera [protected]
fovlux::PerspectiveCamera [private]
GenerateRay(const Sample &sample, Ray *) const lux::PerspectiveCamera [virtual]
GenerateSample(const Point &p, Sample *sample) const lux::ProjectiveCamera [protected]
GetConnectingFactor(const Point &lenP, const Point &worldP, const Vector &wo, const Normal &n) const lux::PerspectiveCamera [virtual]
GetFlux2RadianceFactors(Film *film, float *factors, int xPixelCount, int yPixelCount) const lux::PerspectiveCamera [virtual]
GetSamplePosition(const Point &p, const Vector &wi, float *x, float *y) const lux::PerspectiveCamera [virtual]
Intersect(const Ray &ray, Intersection *isect) const lux::PerspectiveCamera [virtual]
IsDelta() const lux::PerspectiveCamera [inline, virtual]
IsVisibleFromEyes(const Scene *scene, const Point &lenP, const Point &worldP, Sample *sample_gen, Ray *ray_gen) const lux::PerspectiveCamera [virtual]
lenslux::PerspectiveCamera [private]
LensRadiuslux::ProjectiveCamera [protected]
normallux::PerspectiveCamera [private]
Pdf(const Point &p, const Normal &n, const Vector &wi) const lux::PerspectiveCamera [virtual]
PerspectiveCamera(const Transform &world2cam, const float Screen[4], float hither, float yon, float sopen, float sclose, float lensr, float focald, bool autofocus, float fov, Film *film)lux::PerspectiveCamera
poslux::PerspectiveCamera [private]
posPdflux::PerspectiveCamera [private]
ProjectiveCamera(const Transform &world2cam, const Transform &proj, const float Screen[4], float hither, float yon, float sopen, float sclose, float lensr, float focald, Film *film)lux::ProjectiveCamera
Rlux::PerspectiveCamera [private]
RasterToCameralux::ProjectiveCamera [protected]
RasterToScreenlux::ProjectiveCamera [protected]
RasterToWorldlux::ProjectiveCamera [protected]
Sample_W(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const lux::PerspectiveCamera [virtual]
Sample_W(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const lux::PerspectiveCamera [virtual]
SamplePosition(float u1, float u2, Point *p, float *pdf) const lux::PerspectiveCamera [virtual]
screenlux::PerspectiveCamera [private]
ScreenToRasterlux::ProjectiveCamera [protected]
ShutterCloselux::Camera [protected]
ShutterOpenlux::Camera [protected]
WorldToCameralux::Camera [protected]
WorldToRasterlux::ProjectiveCamera [protected]
WorldToScreenlux::ProjectiveCamera [protected]
xPixelWidthlux::PerspectiveCamera [private]
xWidthlux::PerspectiveCamera [private]
yHeightlux::PerspectiveCamera [private]
yPixelHeightlux::PerspectiveCamera [private]
~Camera()lux::Camera [virtual]


Generated on Fri Jul 24 11:46:57 2009 for lux by  doxygen 1.5.9