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Here is a list of all files with brief descriptions:
anisotropic.cpp
[code]
anisotropic.h
[code]
api.cpp
[code]
api.h
[code]
area.cpp
[code]
barytrianglemesh.cpp
[code]
barytrianglemesh.h
[code]
bbox.h
[code]
beckmann.cpp
[code]
beckmann.h
[code]
bestcandidate.cpp
[code]
bestcandidate.h
[code]
integrators/bidirectional.cpp
[code]
pbrtattic/integrators/bidirectional.cpp
[code]
integrators/bidirectional.h
[code]
pbrtattic/integrators/bidirectional.h
[code]
bilerp.cpp
[code]
bilerp.h
[code]
blackbody.cpp
[code]
blackbody.h
[code]
blender_blend.cpp
[code]
blender_blend.h
[code]
blender_clouds.cpp
[code]
blender_clouds.h
[code]
blender_distortednoise.cpp
[code]
blender_distortednoise.h
[code]
blender_magic.cpp
[code]
blender_magic.h
[code]
blender_marble.cpp
[code]
blender_marble.h
[code]
blender_musgrave.cpp
[code]
blender_musgrave.h
[code]
blender_noise.cpp
[code]
blender_noise.h
[code]
blender_noiselib.cpp
[code]
blender_noiselib.h
[code]
blender_stucci.cpp
[code]
blender_stucci.h
[code]
blender_texlib.cpp
[code]
blender_texlib.h
[code]
blender_voronoi.cpp
[code]
blender_voronoi.h
[code]
blender_wood.cpp
[code]
blender_wood.h
[code]
blinn.cpp
[code]
blinn.h
[code]
bluepaint.cpp
[code]
bluepaint.h
[code]
box.cpp
[code]
box.h
[code]
brushedmetal.cpp
[code]
brushedmetal.h
[code]
bruteforce.cpp
[code]
bruteforce.h
[code]
bxdf.cpp
[code]
bxdf.h
[code]
camera.cpp
[code]
camera.h
[code]
carpaint.cpp
[code]
carpaint.h
[code]
checkerboard.cpp
[code]
checkerboard.h
[code]
cimg.h
[code]
clay.cpp
[code]
clay.h
[code]
CMakeCXXCompilerId.cpp
[code]
color.cpp
[code]
color.h
[code]
cone.cpp
[code]
cone.h
[code]
config.h
[code]
constant.cpp
[code]
constant.h
[code]
context.cpp
[code]
context.h
[code]
contrast.cpp
[code]
contrast.h
[code]
cooktorrance.cpp
[code]
cooktorrance.h
[code]
cylinder.cpp
[code]
cylinder.h
[code]
debug.cpp
[code]
debug.h
[code]
directlighting.cpp
[code]
directlighting.h
[code]
disk.cpp
[code]
disk.h
[code]
distant.cpp
[code]
distant.h
[code]
dots.cpp
[code]
dots.h
[code]
dynload.cpp
[code]
dynload.h
[code]
emission.cpp
[code]
emission.h
[code]
environment.cpp
[code]
environment.h
[code]
erpt.cpp
[code]
erpt.h
[code]
error.h
[code]
integrators/exphotonmap.cpp
[code]
pbrtattic/integrators/exphotonmap.cpp
[code]
integrators/exphotonmap.h
[code]
pbrtattic/integrators/exphotonmap.h
[code]
exponential.cpp
[code]
exponential.h
[code]
exrio.cpp
[code]
fbm.cpp
[code]
fbm.h
[code]
felt.cpp
[code]
felt.h
[code]
film.cpp
[code]
film.h
[code]
filter.h
[code]
fleximage.cpp
[code]
fleximage.h
[code]
fresnel.cpp
[code]
fresnel.h
[code]
fresnelblend.cpp
[code]
fresnelblend.h
[code]
fresnelconductor.cpp
[code]
fresnelconductor.h
[code]
fresneldielectric.cpp
[code]
fresneldielectric.h
[code]
fresnelnoop.cpp
[code]
fresnelnoop.h
[code]
fresnelslick.cpp
[code]
fresnelslick.h
[code]
gaussian.cpp
[code]
gaussian.h
[code]
geometry.cpp
[code]
geometry.h
[code]
glass.cpp
[code]
glass.h
[code]
goniometric.cpp
[code]
goniometric.h
[code]
grid.cpp
[code]
grid.h
[code]
halton.cpp
[code]
halton.h
[code]
harlequin.cpp
[code]
harlequin.h
[code]
heightfield.cpp
[code]
heightfield.h
[code]
highcontrast.cpp
[code]
highcontrast.h
[code]
homogeneous.cpp
[code]
homogeneous.h
[code]
hyperboloid.cpp
[code]
hyperboloid.h
[code]
icons.h
[code]
igi.cpp
[code]
igi.h
[code]
igiio.cpp
[code]
igiio.h
[code]
image.cpp
[code]
image.h
[code]
imagemap.cpp
[code]
imagemap.h
[code]
imagereader.cpp
[code]
imagereader.h
[code]
infinite.cpp
[code]
infinite.h
[code]
infinitesample.cpp
[code]
infinitesample.h
[code]
irradiancecache.cpp
[code]
irradiancecache.h
[code]
irregular.cpp
[code]
irregular.h
[code]
kdtree.h
[code]
lafortune.cpp
[code]
lafortune.h
[code]
lambertian.cpp
[code]
lambertian.h
[code]
lenscomponent.cpp
[code]
lenscomponent.h
[code]
light.cpp
[code]
light.h
[code]
linear.cpp
[code]
linear.h
[code]
loopsubdiv.cpp
[code]
loopsubdiv.h
[code]
lowdiscrepancy.cpp
[code]
lowdiscrepancy.h
[code]
lowdiscrepancypx.cpp
[code]
lowdiscrepancypx.h
[code]
lux.h
[code]
luxconsole.cpp
[code]
luxgui.cpp
[code]
luxgui.h
[code]
luxlex.cpp
[code]
luxlex.l
[code]
luxparse.cpp
[code]
luxparse.y
[code]
marble.cpp
[code]
marble.h
[code]
material.cpp
[code]
material.h
[code]
matrix4x4-sse.h
[code]
matrix4x4.cpp
[code]
matrix4x4.h
[code]
matte.cpp
[code]
matte.h
[code]
mattetranslucent.cpp
[code]
mattetranslucent.h
[code]
maxwhite.cpp
[code]
maxwhite.h
[code]
mc.cpp
[code]
mc.h
[code]
memory.h
[code]
metal.cpp
[code]
metal.h
[code]
metropolis.cpp
[code]
metropolis.h
[code]
metrosampler.cpp
[code]
metrosampler.h
[code]
microfacet.cpp
[code]
microfacet.h
[code]
microfacetdistribution.cpp
[code]
microfacetdistribution.h
[code]
mipmap.h
[code]
mirror.cpp
[code]
mirror.h
[code]
mitchell.cpp
[code]
mitchell.h
[code]
mix.cpp
[code]
mix.h
[code]
mixmaterial.cpp
[code]
mixmaterial.h
[code]
mltpath.cpp
[code]
mltpath.h
[code]
nonlinear.cpp
[code]
nonlinear.h
[code]
normal.h
[code]
null.cpp
[code]
null.h
[code]
nulltransmission.cpp
[code]
nulltransmission.h
[code]
nurbs.cpp
[code]
nurbs.h
[code]
octree.h
[code]
orennayar.cpp
[code]
orennayar.h
[code]
orthographic.cpp
[code]
orthographic.h
[code]
paraboloid.cpp
[code]
paraboloid.h
[code]
paramset.cpp
[code]
paramset.h
[code]
parser.cpp
[code]
particletracing.cpp
[code]
particletracing.h
[code]
integrators/path.cpp
[code]
pbrtattic/integrators/path.cpp
[code]
integrators/path.h
[code]
pbrtattic/integrators/path.h
[code]
path2.cpp
[code]
path2.h
[code]
perspective.cpp
[code]
perspective.h
[code]
photonmap.cpp
[code]
photonmap.h
[code]
plastic.cpp
[code]
plastic.h
[code]
plymesh.cpp
[code]
plymesh.h
[code]
point.cpp
[code]
core/geometry/point.h
[code]
lights/point.h
[code]
primer.cpp
[code]
primer.h
[code]
primitive.cpp
[code]
primitive.h
[code]
projection.cpp
[code]
projection.h
[code]
random.cpp
[code]
random.h
[code]
randomgen.h
[code]
randompx.cpp
[code]
randompx.h
[code]
ray.h
[code]
raydifferential.h
[code]
realistic.cpp
[code]
realistic.h
[code]
reflection.cpp
[code]
reflection.h
[code]
regular.cpp
[code]
regular.h
[code]
reinhard.cpp
[code]
reinhard.h
[code]
renderfarm.cpp
[code]
renderfarm.h
[code]
renderserver.cpp
[code]
renderserver.h
[code]
renderwindow.cpp
[code]
renderwindow.h
[code]
rgbD65_32.h
[code]
rgbE_32.h
[code]
rgbillum.cpp
[code]
rgbillum.h
[code]
roughglass.cpp
[code]
roughglass.h
[code]
rply.h
[code]
sampledata.h
[code]
samplepat.cpp
[code]
sampling.cpp
[code]
sampling.h
[code]
scale.cpp
[code]
scale.h
[code]
scene.cpp
[code]
scene.h
[code]
SFMT-params.h
[code]
SFMT-params19937.h
[code]
SFMT-sse2.h
[code]
SIMD oriented Fast Mersenne Twister(SFMT) for Intel SSE2
SFMT.cpp
[code]
SFMT.h
[code]
SIMD oriented Fast Mersenne Twister(SFMT) pseudorandom number generator
shape.cpp
[code]
shape.h
[code]
shinymetal.cpp
[code]
shinymetal.h
[code]
sinc.cpp
[code]
sinc.h
[code]
single.cpp
[code]
single.h
[code]
skin.cpp
[code]
skin.h
[code]
sky.cpp
[code]
sky.h
[code]
skychroma_spect.h
[code]
spd.cpp
[code]
spd.h
[code]
spectrum.cpp
[code]
spectrum.h
[code]
spectrumwavelengths.cpp
[code]
spectrumwavelengths.h
[code]
specularreflection.cpp
[code]
specularreflection.h
[code]
speculartransmission.cpp
[code]
speculartransmission.h
[code]
sphere.cpp
[code]
sphere.h
[code]
splash.h
[code]
spot.cpp
[code]
spot.h
[code]
stats.h
[code]
stratified.cpp
[code]
stratified.h
[code]
substrate.cpp
[code]
substrate.h
[code]
sun.cpp
[code]
sun.h
[code]
sun_spect.h
[code]
tabreckdtree.cpp
[code]
tabreckdtreeaccel.h
[code]
texture.cpp
[code]
texture.h
[code]
texturecolor.h
[code]
tilepx.cpp
[code]
tilepx.h
[code]
timer.cpp
[code]
timer.h
[code]
tonemap.h
[code]
transform.cpp
[code]
transform.h
[code]
translucent.cpp
[code]
translucent.h
[code]
transport.cpp
[code]
transport.h
[code]
triangle.cpp
[code]
triangle.h
[code]
uber.cpp
[code]
uber.h
[code]
unsafekdtree.cpp
[code]
unsafekdtreeaccel.h
[code]
util.cpp
[code]
uv.cpp
[code]
uv.h
[code]
vector.h
[code]
vegas.cpp
[code]
vegas.h
[code]
volume.cpp
[code]
volume.h
[code]
volumegrid.cpp
[code]
volumegrid.h
[code]
waldtrianglemesh.cpp
[code]
waldtrianglemesh.h
[code]
wardisotropic.cpp
[code]
wardisotropic.h
[code]
whitted.cpp
[code]
whitted.h
[code]
windy.cpp
[code]
windy.h
[code]
wrinkled.cpp
[code]
wrinkled.h
[code]
wxglviewer.cpp
[code]
wxglviewer.h
[code]
wximages.h
[code]
wxluxapp.cpp
[code]
wxluxapp.h
[code]
wxluxframe.cpp
[code]
wxluxframe.h
[code]
wxluxgui.cpp
[code]
wxluxgui.h
[code]
xyzbasis.h
[code]
Generated on Fri Jul 24 11:46:58 2009 for lux by
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