bounds | lux::BruteForceAccel | [private] |
BruteForceAccel(const vector< Primitive * > &p) | lux::BruteForceAccel | |
CanIntersect() const | lux::BruteForceAccel | [inline, virtual] |
CreateAccelerator(const vector< Primitive * > &prims, const ParamSet &ps) | lux::BruteForceAccel | [static] |
FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
GetAreaLight() const | lux::Aggregate | [virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &, float u) const | lux::Aggregate | [virtual] |
Intersect(const Ray &ray, Intersection *isect) const | lux::BruteForceAccel | [virtual] |
IntersectP(const Ray &ray) const | lux::BruteForceAccel | [virtual] |
prims | lux::BruteForceAccel | [private] |
Refine(vector< Primitive * > &refined) const | lux::Primitive | [virtual] |
WorldBound() const | lux::BruteForceAccel | [virtual] |
~BruteForceAccel() | lux::BruteForceAccel | |
~Primitive() | lux::Primitive | [virtual] |