calculateNormal() | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [private] |
getAsPolygonUnsafe(mrpt::math::TPolygon3D &vec) const | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [inline] |
normal | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | |
points | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | |
TQuadrilateral(const TPoint3D &p1, const TPoint3D &p2, const TPoint3D &p3, const TPoint3D &p4) | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [inline] |
TQuadrilateral(const T(&p)[4]) | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [inline] |
TQuadrilateral() | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [inline] |
~TQuadrilateral() | mrpt::opengl::CGeneralizedCylinder::TQuadrilateral | [inline] |
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