playerc_bumper_t Struct Reference
[bumper]

Bumper proxy data. More...

#include <playerc.h>

Collaboration diagram for playerc_bumper_t:

List of all members.

Public Attributes

playerc_device_t info
 Device info; must be at the start of all device structures.
int pose_count
 Number of pose values.
player_bumper_define_tposes
 Pose of each bumper relative to robot (mm, mm, deg, mm, mm).
int bumper_count
 Number of points in the scan.
uint8_t * bumpers
 Bump data: unsigned char, either boolean or code indicating corner.

Detailed Description

Bumper proxy data.


Member Data Documentation

Number of points in the scan.

Bump data: unsigned char, either boolean or code indicating corner.

Referenced by PlayerCc::BumperProxy::IsBumped().

Device info; must be at the start of all device structures.

Number of pose values.

Referenced by PlayerCc::BumperProxy::GetPoseCount().

Pose of each bumper relative to robot (mm, mm, deg, mm, mm).

This structure is filled by calling playerc_bumper_get_geom(). values are x,y (of center) ,normal,length,curvature

Referenced by PlayerCc::BumperProxy::GetPose().


The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45