lux::ProjectionLight Member List

This is the complete list of members for lux::ProjectionLight, including all inherited members.

AddPortalShape(boost::shared_ptr< Shape > shape)lux::Light
cosTotalWidthlux::ProjectionLight [private]
CreateLight(const Transform &light2world, const ParamSet &paramSet)lux::ProjectionLight [static]
Eval(const Normal &n, const Vector &w) const lux::Light [inline, virtual]
EvalDirectionPdf(const Point p, const Normal &n, const Vector &w) const lux::Light [inline, virtual]
EvalPositionPdf(const Point p, const Normal &n, const Vector &w) const lux::Light [inline, virtual]
havePortalShapelux::Light
hitherlux::ProjectionLight [private]
Intensitylux::ProjectionLight [private]
IsDeltaLight() const lux::ProjectionLight [inline, virtual]
Le(const RayDifferential &r) const lux::Light [virtual]
Le(const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const lux::Light [virtual]
Light(const Transform &l2w, int ns=1)lux::Light [inline]
lightPoslux::ProjectionLight [private]
lightProjectionlux::ProjectionLight [private]
LightToWorldlux::Light [protected]
nrPortalShapeslux::Light
nSampleslux::Light
Pdf(const Point &, const Vector &) const lux::ProjectionLight [virtual]
lux::Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const lux::Light [inline, virtual]
lux::Light::Pdf(const Scene *scene, const Point &p) const lux::Light [inline, virtual]
PortalArealux::Light
PortalShapeslux::Light
Power(const Scene *) const lux::ProjectionLight [inline, virtual]
Projection(const Vector &w) const lux::ProjectionLight
ProjectionLight(const Transform &light2world, const Spectrum &intensity, const string &texname, float fov)lux::ProjectionLight
projectionMaplux::ProjectionLight [private]
Sample_L(const Point &p, Vector *wi, VisibilityTester *vis) const lux::ProjectionLight [virtual]
Sample_L(const Point &P, float u1, float u2, float u3, Vector *wo, float *pdf, VisibilityTester *visibility) const lux::ProjectionLight [virtual]
Sample_L(const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const lux::ProjectionLight [virtual]
lux::Light::Sample_L(const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const lux::Light [inline, virtual]
lux::Light::Sample_L(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const lux::Light [inline, virtual]
lux::Light::Sample_L(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const lux::Light [inline, virtual]
SampleDirection(float u1, float u2, const Normal &nn, Vector *wo, float *pdf) const lux::Light [inline, virtual]
SamplePosition(float u1, float u2, Point *p, Normal *n, float *pdf) const lux::Light [inline, virtual]
screenX0lux::ProjectionLight [private]
screenX1lux::ProjectionLight [private]
screenY0lux::ProjectionLight [private]
screenY1lux::ProjectionLight [private]
WorldToLightlux::Light [protected]
yonlux::ProjectionLight [private]
~Light()lux::Light [virtual]
~ProjectionLight()lux::ProjectionLight


Generated on Fri Jul 24 11:52:04 2009 for lux by  doxygen 1.5.9