00001 /*************************************************************************** 00002 * Copyright (C) 1998-2008 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // null.cpp* 00024 #include "null.h" 00025 #include "bxdf.h" 00026 #include "nulltransmission.h" 00027 #include "paramset.h" 00028 using namespace lux; 00029 00030 // Glass Method Definitions 00031 BSDF *Null::GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, float u) const { 00032 // Allocate _BSDF_, possibly doing bump-mapping with _bumpMap_ 00033 DifferentialGeometry dgs = dgShading; 00034 BSDF *bsdf = BSDF_ALLOC( BSDF)(dgs, dgGeom.nn, 1.); 00035 bsdf->Add(BSDF_ALLOC( NullTransmission)()); 00036 return bsdf; 00037 } 00038 Material* Null::CreateMaterial(const Transform &xform, 00039 const TextureParams &mp) { 00040 return new Null(); 00041 }