QSSTV 7.1
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The editor can be used for regular image editing and for the creation and editing of template images. Template images are used as overlays. They will be dynamically adapted when you select the template in the TX-window. While in edit mode, you can change all the attributes (such as size, position, colours etc ...). If you save the canvas as an image, the scene will be rendered (i.e. flattened) and become a single image object. If you save the cancvas as a template, all objects will be accessible again when loaded.
To create an object, click on the left menu to select the type of object (e.g circle) and then click on the canvas where you want the object positioned. Just click on an item to select it. A outline of the item will be shown by a dashed line. If you hoover over the object you will see the cursor change to a hand-icon (in the middle of the object) to move it, or to a resize-icon if you are on a border.
The attributes (line colour, fill colour, gradients etc ..) that are active in the top menu will be used to create the item. Object have also a z-component, i.e they can be in front our behind another object. This can be changed by right clicking on the item and use the Arrange selection.
If you right click on an object then the following popup menu will be shown:
We need some sort of macro's to enable variable text when transmitting images. The editor uses predefined strings that will be replaced by the "actual content" when the template is processed just before transmission. Here's an example of the editor using macros and the result in the transmitter.
Following macro's are supported:
Macro's where the value is defined in the configuration
Macro's where the value is entered in the TX-window prior to transmission
Macro's where the value is defined by the system