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include
Inventor
events
SoSpaceballButtonEvent.h
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#ifndef COIN_SOSPACEBALLBUTTONEVENT_H
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#define COIN_SOSPACEBALLBUTTONEVENT_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/events/SoButtonEvent.h>
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#define SO_SPACEBALL_PRESS_EVENT(EVENT, BUTTON) \
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(SoSpaceballButtonEvent::isButtonPressEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
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#define SO_SPACEBALL_RELEASE_EVENT(EVENT, BUTTON) \
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(SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
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class
COIN_DLL_API
SoSpaceballButtonEvent
:
public
SoButtonEvent
{
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typedef
SoButtonEvent
inherited
;
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SO_EVENT_HEADER();
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public
:
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enum
Button
{
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ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7,
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BUTTON8, PICK
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};
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SoSpaceballButtonEvent
(
void
);
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virtual
~
SoSpaceballButtonEvent
();
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void
setButton(
SoSpaceballButtonEvent::Button
button);
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SoSpaceballButtonEvent::Button
getButton(
void
)
const
;
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static
SbBool isButtonPressEvent(
const
SoEvent
* e,
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SoSpaceballButtonEvent::Button
whichButton);
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static
SbBool isButtonReleaseEvent(
const
SoEvent
* e,
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SoSpaceballButtonEvent::Button
whichButton);
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static
void
initClass
(
void
);
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private
:
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Button button;
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};
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#endif // !COIN_SOSPACEBALLBUTTONEVENT_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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