cluttermm 1.3.3
Clutter::Clone Member List
This is the complete list of members for Clutter::Clone, including all inherited members.
Actor()Clutter::Actor [protected]
add_action(const Glib::RefPtr< Action >& action)Clutter::Actor
add_action(const Glib::ustring& name, const Glib::RefPtr< Action >& action)Clutter::Actor
add_effect(const Glib::RefPtr< Effect >& effect)Clutter::Actor
add_effect_with_name(const Glib::ustring& name, const Glib::RefPtr< Effect >& effect)Clutter::Actor
add_interface(GType gtype_implementer)Clutter::Scriptable [static]
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE)Clutter::Actor
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::Actor [protected, virtual]
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
clear_actions()Clutter::Actor
clear_effects()Clutter::Actor
Clone(const Glib::RefPtr< Actor >& source)Clutter::Clone [explicit, protected]
contains(const Glib::RefPtr< const Actor >& descendant) const Clutter::Actor
create(const Glib::RefPtr< Actor >& source)Clutter::Clone [static]
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring& text)Clutter::Actor
event(ClutterEvent* event, bool capture)Clutter::Actor
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_accessible()Clutter::Actor
get_accessible() const Clutter::Actor
get_action(const Glib::ustring& name)Clutter::Actor
get_action(const Glib::ustring& name) const Clutter::Actor
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(float& anchor_x, float& anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_clip(float& xoff, float& yoff, float& width, float& height)Clutter::Actor
get_clip_to_allocation() const Clutter::Actor
get_depth() const Clutter::Actor
get_effect(const Glib::ustring& name)Clutter::Actor
get_effect(const Glib::ustring& name) const Clutter::Actor
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_name() const Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_position(float& x, float& y)Clutter::Actor
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor [protected, virtual]
get_reactive() const Clutter::Actor
get_request_mode() const Clutter::Actor
get_rotation(RotateAxis axis, float& x, float& y, float& z) const Clutter::Actor
get_scale(double& scale_x, double& scale_y) const Clutter::Actor
get_scale_center(float& center_x, float& center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(float& width, float& height) const Clutter::Actor
get_source()Clutter::Clone
get_source() const Clutter::Clone
get_source(const Glib::RefPtr< Actor >& source)Clutter::Clone
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_text_direction() const Clutter::Actor
get_transformation_matrix(CoglMatrix* matrix)Clutter::Actor
get_transformed_position(float& x, float& y) const Clutter::Actor
get_transformed_size(float& width, float& height) const Clutter::Actor
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_y() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Clone [inline]
gobj() const Clutter::Clone [inline]
gobj_copy()Clutter::Clone
grab_key_focus()Clutter::Actor
has_allocation() const Clutter::Actor
has_clip() const Clutter::Actor
has_pointer() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
is_in_clone_paint() const Clutter::Actor
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor >& above)Clutter::Actor
lower_bottom()Clutter::Actor
map()Clutter::Actor
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
on_button_press_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_captured_event(Event* event)Clutter::Actor [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_event(Event* event)Clutter::Actor [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_focus_in()Clutter::Actor [protected, virtual]
on_key_focus_out()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent* event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor >& old_parent)Clutter::Actor [protected, virtual]
on_pick(const Color& color)Clutter::Actor [protected, virtual]
on_queue_redaw(const Glib::RefPtr< Actor >& origin)Clutter::Actor [protected, virtual]
on_queue_relayout()Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent* event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)Clutter::Scriptable
pick_vfunc(const Color& color)Clutter::Actor [protected, virtual]
pop_internal()Clutter::Actor
property_allocation() const Clutter::Actor
property_anchor_gravity()Clutter::Actor
property_anchor_gravity() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_clip_to_allocation()Clutter::Actor
property_clip_to_allocation() const Clutter::Actor
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_has_clip() const Clutter::Actor
property_has_pointer() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_name()Clutter::Actor
property_name() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_rotation_center_z_gravity()Clutter::Actor
property_rotation_center_z_gravity() const Clutter::Actor
property_scale_center_x()Clutter::Actor
property_scale_center_x() const Clutter::Actor
property_scale_center_y()Clutter::Actor
property_scale_center_y() const Clutter::Actor
property_scale_gravity()Clutter::Actor
property_scale_gravity() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_text_direction()Clutter::Actor
property_text_direction() const Clutter::Actor
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
push_internal()Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor >& below)Clutter::Actor
raise_top()Clutter::Actor
realize()Clutter::Actor
remove_action(const Glib::RefPtr< Action >& action)Clutter::Actor
remove_action(const Glib::ustring& name)Clutter::Actor
remove_clip()Clutter::Actor
remove_effect(const Glib::RefPtr< Effect >& effect)Clutter::Actor
remove_effect(const Glib::ustring& name)Clutter::Actor
reparent(const Glib::RefPtr< Actor >& new_parent)Clutter::Actor
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_clip_to_allocation(bool clip_set=true)Clutter::Actor
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable [protected, virtual]
set_depth(float depth)Clutter::Actor
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_geometry(const Geometry& geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string& id)Clutter::Scriptable
set_id_vfunc(const std::string& id)Clutter::Scriptable [protected, virtual]
set_name(const gchar* name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor >& parent)Clutter::Actor
set_position(float x, float y)Clutter::Actor
set_reactive(bool reactive=true)Clutter::Actor
set_request_mode(RequestMode mode)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_shader(const Glib::RefPtr< Shader >& shader)Clutter::Actor
set_shader_param(const Glib::ustring& param, const ParamType& value)Clutter::Actor
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value)Clutter::Actor [protected]
set_size(float width, float height)Clutter::Actor
set_text_direction(TextDirection text_dir)Clutter::Actor
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_y(float y)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
should_pick_paint() const Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
signal_allocation_changed()Clutter::Actor
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_hide()Clutter::Actor
signal_key_focus_in()Clutter::Actor
signal_key_focus_out()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_pick()Clutter::Actor
signal_queue_redaw()Clutter::Actor
signal_queue_relayout()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_unrealize()Clutter::Actor
transform_stage_point(float x, float y, float& x_out, float& y_out) const Clutter::Actor
unmap()Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
unset_flags(ActorFlags flags)Clutter::Actor
wrap(ClutterClone* object, bool take_copy=false)Clutter::Clone [related]
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false)Clutter::Actor [related]
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false)Clutter::Scriptable [related]
~Actor()Clutter::Actor [virtual]
~Clone()Clutter::Clone [virtual]
~Scriptable()Clutter::Scriptable [virtual]