, including all inherited members.
actors_foreach(const SlotForEach& slot) | Clutter::Behaviour | |
alpha_notify_vfunc(double alpha_value) | Clutter::Behaviour | [protected, virtual] |
apply(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
Behaviour() | Clutter::Behaviour | [protected] |
BehaviourOpacity(const Glib::RefPtr< Alpha >& alpha, guint8 opacity_start, guint8 opacity_end) | Clutter::BehaviourOpacity | [explicit, protected] |
create(const Glib::RefPtr< Alpha >& alpha, guint8 opacity_start, guint8 opacity_end) | Clutter::BehaviourOpacity | [static] |
get_actors() | Clutter::Behaviour | |
get_actors() const | Clutter::Behaviour | |
get_alpha() | Clutter::Behaviour | |
get_alpha() const | Clutter::Behaviour | |
get_bounds(guint8& opacity_start, guint8& opacity_end) const | Clutter::BehaviourOpacity | |
get_n_actors() const | Clutter::Behaviour | |
get_nth_actor(int index) | Clutter::Behaviour | |
get_nth_actor(int index) const | Clutter::Behaviour | |
gobj() | Clutter::BehaviourOpacity | [inline] |
gobj() const | Clutter::BehaviourOpacity | [inline] |
gobj_copy() | Clutter::BehaviourOpacity | |
is_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
on_applied(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | [protected, virtual] |
on_removed(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | [protected, virtual] |
property_opacity_end() | Clutter::BehaviourOpacity | |
property_opacity_end() const | Clutter::BehaviourOpacity | |
property_opacity_start() | Clutter::BehaviourOpacity | |
property_opacity_start() const | Clutter::BehaviourOpacity | |
remove(const Glib::RefPtr< Actor >& actor) | Clutter::Behaviour | |
remove_all() | Clutter::Behaviour | |
set_alpha(const Glib::RefPtr< Alpha >& alpha) | Clutter::Behaviour | |
set_bounds(guint8 opacity_start, guint8 opacity_end) | Clutter::BehaviourOpacity | |
signal_applied() | Clutter::Behaviour | |
signal_removed() | Clutter::Behaviour | |
SlotForEach typedef | Clutter::Behaviour | |
wrap(ClutterBehaviourOpacity* object, bool take_copy=false) | Clutter::BehaviourOpacity | [related] |
Clutter::Behaviour::wrap(ClutterBehaviour* object, bool take_copy=false) | Clutter::Behaviour | [related] |
~Behaviour() | Clutter::Behaviour | [virtual] |
~BehaviourOpacity() | Clutter::BehaviourOpacity | [virtual] |