cluttermm 1.3.3
Clutter::BinLayout Member List
This is the complete list of members for Clutter::BinLayout, including all inherited members.
add(const Glib::RefPtr< Actor >& child, BinAlignment x_align, BinAlignment y_align)Clutter::BinLayout
allocate(const Glib::RefPtr< Container >& container, const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::LayoutManager
allocate_vfunc(const Glib::RefPtr< Container >& container, const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::LayoutManager [virtual]
begin_animation(guint duration, gulong mode)Clutter::LayoutManager
begin_animation(guint duration, gulong mode) const Clutter::LayoutManager
begin_animation_vfunc(guint duration, gulong mode)Clutter::LayoutManager [virtual]
BinLayout(BinAlignment x_align, BinAlignment y_align)Clutter::BinLayout [explicit, protected]
create(BinAlignment x_align, BinAlignment y_align)Clutter::BinLayout [static]
create_child_meta_vfunc(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& actor)Clutter::LayoutManager [virtual]
end_animation()Clutter::LayoutManager
end_animation_vfunc()Clutter::LayoutManager [virtual]
get_alignment(const Glib::RefPtr< Actor >& child, BinAlignment& x_align, BinAlignment& y_align) const Clutter::BinLayout
get_animation_progress()Clutter::LayoutManager
get_animation_progress_vfunc()Clutter::LayoutManager [virtual]
get_child_meta_type_vfunc() const Clutter::LayoutManager [virtual]
get_child_property(const Glib::RefPtr< Container >& container, const Glib::RefPtr< const Actor >& actor, const Glib::ustring& property_name, PropertyType& value) const Clutter::LayoutManager [inline]
get_child_property_value(const Glib::RefPtr< Container >& container, const Glib::RefPtr< const Actor >& actor, const Glib::ustring& property_name, Glib::ValueBase& value) const Clutter::LayoutManager
get_preferred_height(const Glib::RefPtr< Container >& container, float for_width, float& min_height_p, float& natural_height_p) const Clutter::LayoutManager
get_preferred_height_vfunc(const Glib::RefPtr< Container >& container, float for_width, float& min_height_p, float& natural_height_p) const Clutter::LayoutManager [virtual]
get_preferred_width(const Glib::RefPtr< Container >& container, float for_height, float& min_width_p, float& natural_width_p) const Clutter::LayoutManager
get_preferred_width_vfunc(const Glib::RefPtr< Container >& container, float for_height, float& min_width_p, float& natural_width_p) const Clutter::LayoutManager [virtual]
gobj()Clutter::BinLayout [inline]
gobj() const Clutter::BinLayout [inline]
gobj_copy()Clutter::BinLayout
LayoutManager()Clutter::LayoutManager [protected]
on_layout_changed()Clutter::LayoutManager [protected, virtual]
property_x_align()Clutter::BinLayout
property_x_align() const Clutter::BinLayout
property_y_align()Clutter::BinLayout
property_y_align() const Clutter::BinLayout
set_alignment(const Glib::RefPtr< Actor >& child, BinAlignment x_align, BinAlignment y_align)Clutter::BinLayout
set_child_property(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const PropertyType& value)Clutter::LayoutManager [inline]
set_child_property_value(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::LayoutManager
set_container(const Glib::RefPtr< Container >& container)Clutter::LayoutManager
set_container_vfunc(const Glib::RefPtr< Container >& container)Clutter::LayoutManager [virtual]
signal_layout_changed()Clutter::LayoutManager
wrap(ClutterBinLayout* object, bool take_copy=false)Clutter::BinLayout [related]
Clutter::LayoutManager::wrap(ClutterLayoutManager* object, bool take_copy=false)Clutter::LayoutManager [related]
~BinLayout()Clutter::BinLayout [virtual]
~LayoutManager()Clutter::LayoutManager [virtual]