cluttermm 1.3.3
New API in cluttermm 0.6

Member Clutter::Actor::apply_relative_transform_to_point (const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const

Member Clutter::Actor::apply_relative_transform_to_point (const Vertex& point, Vertex& vertex) const

Member Clutter::Actor::event (ClutterEvent* event, bool capture)

Member Clutter::Actor::get_actor_by_gid (guint32 id)

Member Clutter::Actor::get_allocation_vertices (Vertex vertices[4]) const

Member Clutter::Actor::get_allocation_vertices (const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const

Member Clutter::Actor::get_anchor_point (float& anchor_x, float& anchor_y) const

Member Clutter::Actor::get_clip (float& xoff, float& yoff, float& width, float& height)

Member Clutter::Actor::get_gid () const

Member Clutter::Actor::get_position (float& x, float& y)

Member Clutter::Actor::get_reactive () const

Member Clutter::Actor::get_shader ()

Member Clutter::Actor::get_shader () const

Member Clutter::Actor::is_rotated () const

Member Clutter::Actor::is_scaled () const

Member Clutter::Actor::move_anchor_point (float anchor_x, float anchor_y)

Member Clutter::Actor::move_anchor_point_from_gravity (Gravity gravity)

Member Clutter::Actor::set_anchor_point (float anchor_x, float anchor_y)

Member Clutter::Actor::set_anchor_point_from_gravity (ClutterGravity gravity)

Member Clutter::Actor::set_clip (float xoff, float yoff, float width, float height)

Member Clutter::Actor::set_reactive (bool reactive=true)

Member Clutter::Actor::set_shader (const Glib::RefPtr< Shader >& shader)

Member Clutter::Actor::set_x (float x)

Member Clutter::Actor::set_y (float y)

Member Clutter::Actor::transform_stage_point (float x, float y, float& x_out, float& y_out) const

Member Clutter::BehaviourDepth::get_bounds (int& depth_start, int& depth_end)

Member Clutter::BehaviourDepth::set_bounds (int depth_start, int depth_end)

Member Clutter::BehaviourEllipse::get_angle_start () const

Member Clutter::BehaviourEllipse::set_angle_start (double angle_start)

Member Clutter::BehaviourOpacity::get_bounds (guint8& opacity_start, guint8& opacity_end) const

Member Clutter::BehaviourOpacity::set_bounds (guint8 opacity_start, guint8 opacity_end)

Member Clutter::BehaviourScale::set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end)

Member Clutter::Container::find_child (const Glib::ustring& child_name)

Member Clutter::Container::find_child (const Glib::ustring& child_name) const

Member Clutter::Container::lower_child (const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)

Member Clutter::Container::raise_child (const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)

Member Clutter::Container::sort_depth_order ()

Member Clutter::Score::append (const Glib::RefPtr< Timeline >& parent, const Glib::RefPtr< Timeline >& timeline)
.

Member Clutter::Score::get_loop () const

Member Clutter::Score::get_timeline (gulong id)

Member Clutter::Score::get_timeline (gulong id) const

Member Clutter::Score::is_playing () const

Member Clutter::Score::pause ()

Member Clutter::Score::remove (gulong id)

Member Clutter::Score::remove_all ()

Member Clutter::Score::rewind ()

Member Clutter::Score::set_loop (bool loop=true)

Member Clutter::Score::start ()

Member Clutter::Score::stop ()

Member Clutter::Script::ensure_objects ()

Member Clutter::Script::get_script_id (const Glib::RefPtr< const Glib::Object >& object)

Member Clutter::Script::load_from_data (const Glib::ustring& data)

Member Clutter::Script::load_from_file (const std::string& filename)

Member Clutter::Script::unmerge_object (guint merge_id)

Member Clutter::Scriptable::get_id () const

Member Clutter::Scriptable::parse_custom_node (const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)

Member Clutter::Scriptable::set_custom_property (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)

Member Clutter::Scriptable::set_id (const std::string& id)

Member Clutter::Shader::get_fragment_source () const

Member Clutter::Shader::get_is_enabled () const

Member Clutter::Shader::get_vertex_source () const

Member Clutter::Shader::release ()

Member Clutter::Shader::set_is_enabled (bool enabled=true)

Member Clutter::Stage::get_fog (Fog& fog) const

Member Clutter::Stage::get_key_focus () const

Member Clutter::Stage::get_key_focus ()

Member Clutter::Stage::get_use_fog () const

Member Clutter::Stage::set_fog (const Fog& fog)

Member Clutter::Stage::set_key_focus (const Glib::RefPtr< Actor >& actor)

Member Clutter::Stage::set_use_fog (bool fog=true)

Member Clutter::Text::get_justify () const

Member Clutter::Texture::set_area_from_rgb_data (const guchar* data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, TextureFlags flags)

Member Clutter::Timeline::get_delta () const

Member Clutter::Timeline::get_direction () const

Member Clutter::Timeline::get_duration () const

Member Clutter::Timeline::get_progress () const

Member Clutter::Timeline::set_direction (TimelineDirection direction)

Member Clutter::Timeline::set_duration (guint msecs)

Member Clutter::Timeline::Timeline (guint msecs)