cluttermm 1.3.3
Clutter::BoxLayout Member List
This is the complete list of members for Clutter::BoxLayout, including all inherited members.
allocate(const Glib::RefPtr< Container >& container, const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::LayoutManager
allocate_vfunc(const Glib::RefPtr< Container >& container, const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::LayoutManager [virtual]
begin_animation(guint duration, gulong mode)Clutter::LayoutManager
begin_animation(guint duration, gulong mode) const Clutter::LayoutManager
begin_animation_vfunc(guint duration, gulong mode)Clutter::LayoutManager [virtual]
BoxLayout()Clutter::BoxLayout [protected]
create()Clutter::BoxLayout [static]
create_child_meta_vfunc(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& actor)Clutter::LayoutManager [virtual]
end_animation()Clutter::LayoutManager
end_animation_vfunc()Clutter::LayoutManager [virtual]
get_alignment(const Glib::RefPtr< Actor >& child, BoxAlignment& x_align, BoxAlignment& y_align) const Clutter::BoxLayout
get_animation_progress()Clutter::LayoutManager
get_animation_progress_vfunc()Clutter::LayoutManager [virtual]
get_child_meta_type_vfunc() const Clutter::LayoutManager [virtual]
get_child_property(const Glib::RefPtr< Container >& container, const Glib::RefPtr< const Actor >& actor, const Glib::ustring& property_name, PropertyType& value) const Clutter::LayoutManager [inline]
get_child_property_value(const Glib::RefPtr< Container >& container, const Glib::RefPtr< const Actor >& actor, const Glib::ustring& property_name, Glib::ValueBase& value) const Clutter::LayoutManager
get_easing_duration() const Clutter::BoxLayout
get_easing_mode() const Clutter::BoxLayout
get_expand(const Glib::RefPtr< Actor >& child) const Clutter::BoxLayout
get_fill(const Glib::RefPtr< Actor >& child, bool& x_fill, bool& y_fill) const Clutter::BoxLayout
get_homogeneous() const Clutter::BoxLayout
get_pack_start() const Clutter::BoxLayout
get_preferred_height(const Glib::RefPtr< Container >& container, float for_width, float& min_height_p, float& natural_height_p) const Clutter::LayoutManager
get_preferred_height_vfunc(const Glib::RefPtr< Container >& container, float for_width, float& min_height_p, float& natural_height_p) const Clutter::LayoutManager [virtual]
get_preferred_width(const Glib::RefPtr< Container >& container, float for_height, float& min_width_p, float& natural_width_p) const Clutter::LayoutManager
get_preferred_width_vfunc(const Glib::RefPtr< Container >& container, float for_height, float& min_width_p, float& natural_width_p) const Clutter::LayoutManager [virtual]
get_spacing() const Clutter::BoxLayout
get_use_animations() const Clutter::BoxLayout
get_vertical() const Clutter::BoxLayout
gobj()Clutter::BoxLayout [inline]
gobj() const Clutter::BoxLayout [inline]
gobj_copy()Clutter::BoxLayout
LayoutManager()Clutter::LayoutManager [protected]
on_layout_changed()Clutter::LayoutManager [protected, virtual]
pack(const Glib::RefPtr< Actor >&, bool expand, bool x_fill, bool y_fill, BoxAlignment x_align, BoxAlignment y_align)Clutter::BoxLayout
property_easing_duration()Clutter::BoxLayout
property_easing_duration() const Clutter::BoxLayout
property_easing_mode()Clutter::BoxLayout
property_easing_mode() const Clutter::BoxLayout
property_homogeneous()Clutter::BoxLayout
property_homogeneous() const Clutter::BoxLayout
property_pack_start()Clutter::BoxLayout
property_pack_start() const Clutter::BoxLayout
property_spacing()Clutter::BoxLayout
property_spacing() const Clutter::BoxLayout
property_use_animations()Clutter::BoxLayout
property_use_animations() const Clutter::BoxLayout
property_vertical()Clutter::BoxLayout
property_vertical() const Clutter::BoxLayout
set_alignment(const Glib::RefPtr< Actor >& child, BoxAlignment x_align, BoxAlignment y_align)Clutter::BoxLayout
set_child_property(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const PropertyType& value)Clutter::LayoutManager [inline]
set_child_property_value(const Glib::RefPtr< Container >& container, const Glib::RefPtr< Actor >& child, const Glib::ustring& property_name, const Glib::ValueBase& value)Clutter::LayoutManager
set_container(const Glib::RefPtr< Container >& container)Clutter::LayoutManager
set_container_vfunc(const Glib::RefPtr< Container >& container)Clutter::LayoutManager [virtual]
set_easing_duration(guint msecs)Clutter::BoxLayout
set_easing_mode(gulong mode)Clutter::BoxLayout
set_expand(const Glib::RefPtr< Actor >& child, bool expand)Clutter::BoxLayout
set_fill(const Glib::RefPtr< Actor >& child, bool x_fill, bool y_fill)Clutter::BoxLayout
set_homogeneous(bool homogeneous)Clutter::BoxLayout
set_pack_start(bool pack_start)Clutter::BoxLayout
set_spacing(guint spacing)Clutter::BoxLayout
set_vertical(bool vertical)Clutter::BoxLayout
signal_layout_changed()Clutter::LayoutManager
wrap(ClutterBoxLayout* object, bool take_copy=false)Clutter::BoxLayout [related]
Clutter::LayoutManager::wrap(ClutterLayoutManager* object, bool take_copy=false)Clutter::LayoutManager [related]
~BoxLayout()Clutter::BoxLayout [virtual]
~LayoutManager()Clutter::LayoutManager [virtual]