gl3n.color.hsv
- pure nothrow @safe vec3 rgb2hsv(vec3 inp);
- Converts a 3 dimensional color-vector from the RGB to the HSV colorspace.
The function assumes that each component is in the range [0, 1].
- pure nothrow @safe vec4 rgb2hsv(vec4 inp);
- Converts a 4 dimensional color-vector from the RGB to the HSV colorspace.
The alpha value is not touched. This function also assumes that each component is in the range [0, 1].
- nothrow @safe vec3 hsv2rgb(vec3 inp);
- Converts a 3 dimensional color-vector from the HSV to the RGB colorspace.
RGB colors will be in the range [0, 1].
This function is not marked es pure, since it depends on std.math.floor, which
is also not pure.
- nothrow @safe vec4 hsv2rgb(vec4 inp);
- Converts a 4 dimensional color-vector from the HSV to the RGB colorspace.
The alpha value is not touched and the resulting RGB colors will be in the range [0, 1].
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