47 mDestCoord = _destCoord;
56 mCalcPosition =
false;
63 mDestCoord.
top = _destPoint.
top;
68 void ControllerPosition::prepareItem(
Widget* _widget)
78 bool ControllerPosition::addTime(Widget* _widget,
float _time)
80 mElapsedTime += _time;
82 if (mElapsedTime < mTime)
85 eventFrameAction(mStartCoord, mDestCoord, coord, mElapsedTime / mTime);
88 if (mCalcSize) _widget->setCoord(coord);
89 else _widget->setPosition(coord.point());
91 else if (mCalcSize) _widget->setSize(coord.size());
101 eventFrameAction(mStartCoord, mDestCoord, coord, 1.0f);
104 if (mCalcSize) _widget->setCoord(coord);
105 else _widget->setPosition(coord.point());
107 else if (mCalcSize) _widget->setSize(coord.size());
121 setTime(utility::parseValue<float>(_value));
122 else if (_key ==
"Coord")
123 setCoord(utility::parseValue<IntCoord>(_value));
124 else if (_key ==
"Size")
125 setSize(utility::parseValue<IntSize>(_value));
126 else if (_key ==
"Position")
127 setPosition(utility::parseValue<IntPoint>(_value));
128 else if (_key ==
"Function")
134 if (_value ==
"Inertional")
136 else if (_value ==
"Accelerated")
138 else if (_value ==
"Slowed")
140 else if (_value ==
"Jump")
151 eventFrameAction = _value;