OgreGLESFBOMultiRenderTarget.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLESMULTIRENDERTARGET_H__
00030 #define __GLESMULTIRENDERTARGET_H__
00031 
00032 #include "OgreGLESFrameBufferObject.h"
00033 
00034 namespace Ogre {
00035     
00036     class GLESFBOManager;
00037 
00040     class _OgreGLESExport GLESFBOMultiRenderTarget : public MultiRenderTarget
00041     {
00042     public:
00043         GLESFBOMultiRenderTarget(GLESFBOManager *manager, const String &name);
00044         ~GLESFBOMultiRenderTarget();
00045 
00046         virtual void getCustomAttribute( const String& name, void *pData );
00047 
00048         bool requiresTextureFlipping() const { return true; }
00049 
00051         virtual bool attachDepthBuffer( DepthBuffer *depthBuffer );
00052         virtual void detachDepthBuffer();
00053         virtual void _detachDepthBuffer();
00054     private:
00055         virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
00056         virtual void unbindSurfaceImpl(size_t attachment); 
00057         GLESFrameBufferObject fbo;
00058     };
00059 
00060 }
00061 
00062 #endif // __GLESMULTIRENDERTARGET_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:21