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Box2D
2.2.1
A 2D Physics Engine for Games
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#include <b2WeldJoint.h>
Public Member Functions | |
| b2Vec2 | GetAnchorA () const |
| Get the anchor point on bodyA in world coordinates. | |
| b2Vec2 | GetAnchorB () const |
| Get the anchor point on bodyB in world coordinates. | |
| b2Vec2 | GetReactionForce (float32 inv_dt) const |
| Get the reaction force on bodyB at the joint anchor in Newtons. | |
| float32 | GetReactionTorque (float32 inv_dt) const |
| Get the reaction torque on bodyB in N*m. | |
| const b2Vec2 & | GetLocalAnchorA () const |
| The local anchor point relative to bodyA's origin. | |
| const b2Vec2 & | GetLocalAnchorB () const |
| The local anchor point relative to bodyB's origin. | |
| float32 | GetReferenceAngle () const |
| Get the reference angle. | |
| void | SetFrequency (float32 hz) |
| Set/get frequency in Hz. | |
| float32 | GetFrequency () const |
| void | SetDampingRatio (float32 ratio) |
| Set/get damping ratio. | |
| float32 | GetDampingRatio () const |
| void | Dump () |
| Dump to b2Log. | |
Protected Member Functions | |
| b2WeldJoint (const b2WeldJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) |
| void | SolveVelocityConstraints (const b2SolverData &data) |
| bool | SolvePositionConstraints (const b2SolverData &data) |
Protected Attributes | |
| float32 | m_frequencyHz |
| float32 | m_dampingRatio |
| float32 | m_bias |
| b2Vec2 | m_localAnchorA |
| b2Vec2 | m_localAnchorB |
| float32 | m_referenceAngle |
| float32 | m_gamma |
| b2Vec3 | m_impulse |
| int32 | m_indexA |
| int32 | m_indexB |
| b2Vec2 | m_rA |
| b2Vec2 | m_rB |
| b2Vec2 | m_localCenterA |
| b2Vec2 | m_localCenterB |
| float32 | m_invMassA |
| float32 | m_invMassB |
| float32 | m_invIA |
| float32 | m_invIB |
| b2Mat33 | m_mass |
Friends | |
| class | b2Joint |
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
1.7.5.1