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Box2D
2.2.1
A 2D Physics Engine for Games
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| b2DistanceProxy() (defined in b2DistanceProxy) | b2DistanceProxy | [inline] |
| GetSupport(const b2Vec2 &d) const | b2DistanceProxy | [inline] |
| GetSupportVertex(const b2Vec2 &d) const | b2DistanceProxy | [inline] |
| GetVertex(int32 index) const | b2DistanceProxy | [inline] |
| GetVertexCount() const | b2DistanceProxy | [inline] |
| m_buffer (defined in b2DistanceProxy) | b2DistanceProxy | |
| m_count (defined in b2DistanceProxy) | b2DistanceProxy | |
| m_radius (defined in b2DistanceProxy) | b2DistanceProxy | |
| m_vertices (defined in b2DistanceProxy) | b2DistanceProxy | |
| Set(const b2Shape *shape, int32 index) | b2DistanceProxy |
1.7.5.1