|
Box2D
2.2.1
A 2D Physics Engine for Games
|
| Combine(const b2AABB &aabb) | b2AABB | [inline] |
| Combine(const b2AABB &aabb1, const b2AABB &aabb2) | b2AABB | [inline] |
| Contains(const b2AABB &aabb) const | b2AABB | [inline] |
| GetCenter() const | b2AABB | [inline] |
| GetExtents() const | b2AABB | [inline] |
| GetPerimeter() const | b2AABB | [inline] |
| IsValid() const | b2AABB | [inline] |
| lowerBound | b2AABB | |
| RayCast(b2RayCastOutput *output, const b2RayCastInput &input) const (defined in b2AABB) | b2AABB | |
| upperBound | b2AABB |
1.7.5.1