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Box2D
2.2.1
A 2D Physics Engine for Games
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| b2Body (defined in b2Joint) | b2Joint | [friend] |
| b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| b2GearJoint (defined in b2Joint) | b2Joint | [friend] |
| b2Island (defined in b2Joint) | b2Joint | [friend] |
| b2Joint (defined in b2FrictionJoint) | b2FrictionJoint | [friend] |
| b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | [protected] |
| b2World (defined in b2Joint) | b2Joint | [friend] |
| Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | [protected, static] |
| Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | [protected, static] |
| Dump() | b2FrictionJoint | [virtual] |
| GetAnchorA() const | b2FrictionJoint | [virtual] |
| GetAnchorB() const | b2FrictionJoint | [virtual] |
| GetBodyA() | b2Joint | [inline] |
| GetBodyB() | b2Joint | [inline] |
| GetCollideConnected() const | b2Joint | [inline] |
| GetLocalAnchorA() const | b2FrictionJoint | [inline] |
| GetLocalAnchorB() const | b2FrictionJoint | [inline] |
| GetMaxForce() const | b2FrictionJoint | |
| GetMaxTorque() const | b2FrictionJoint | |
| GetNext() | b2Joint | [inline] |
| GetNext() const (defined in b2Joint) | b2Joint | [inline] |
| GetReactionForce(float32 inv_dt) const | b2FrictionJoint | [virtual] |
| GetReactionTorque(float32 inv_dt) const | b2FrictionJoint | [virtual] |
| GetType() const | b2Joint | [inline] |
| GetUserData() const | b2Joint | [inline] |
| InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | [protected, virtual] |
| IsActive() const | b2Joint | |
| m_angularImpulse (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_angularMass (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_bodyA (defined in b2Joint) | b2Joint | [protected] |
| m_bodyB (defined in b2Joint) | b2Joint | [protected] |
| m_collideConnected (defined in b2Joint) | b2Joint | [protected] |
| m_edgeA (defined in b2Joint) | b2Joint | [protected] |
| m_edgeB (defined in b2Joint) | b2Joint | [protected] |
| m_index (defined in b2Joint) | b2Joint | [protected] |
| m_indexA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_indexB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_invIA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_invIB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_invMassA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_invMassB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_islandFlag (defined in b2Joint) | b2Joint | [protected] |
| m_linearImpulse (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_linearMass (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_localAnchorA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_localAnchorB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_localCenterA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_localCenterB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_maxForce (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_maxTorque (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_next (defined in b2Joint) | b2Joint | [protected] |
| m_prev (defined in b2Joint) | b2Joint | [protected] |
| m_rA (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_rB (defined in b2FrictionJoint) | b2FrictionJoint | [protected] |
| m_type (defined in b2Joint) | b2Joint | [protected] |
| m_userData (defined in b2Joint) | b2Joint | [protected] |
| SetMaxForce(float32 force) | b2FrictionJoint | |
| SetMaxTorque(float32 torque) | b2FrictionJoint | |
| SetUserData(void *data) | b2Joint | [inline] |
| SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | [protected, virtual] |
| SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | [protected, virtual] |
| ~b2Joint() (defined in b2Joint) | b2Joint | [inline, protected, virtual] |
1.7.5.1