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Box2D
2.2.1
A 2D Physics Engine for Games
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#include <b2RopeJoint.h>
Public Attributes | |
| b2Vec2 | localAnchorA |
| The local anchor point relative to bodyA's origin. | |
| b2Vec2 | localAnchorB |
| The local anchor point relative to bodyB's origin. | |
| float32 | maxLength |
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.
| float32 b2RopeJointDef::maxLength |
The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.
1.7.5.1