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Box2D
2.2.1
A 2D Physics Engine for Games
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| b2DynamicTree() | b2DynamicTree | |
| CreateProxy(const b2AABB &aabb, void *userData) | b2DynamicTree | |
| DestroyProxy(int32 proxyId) | b2DynamicTree | |
| GetAreaRatio() const | b2DynamicTree | |
| GetFatAABB(int32 proxyId) const | b2DynamicTree | [inline] |
| GetHeight() const | b2DynamicTree | |
| GetMaxBalance() const | b2DynamicTree | |
| GetUserData(int32 proxyId) const | b2DynamicTree | [inline] |
| MoveProxy(int32 proxyId, const b2AABB &aabb1, const b2Vec2 &displacement) | b2DynamicTree | |
| Query(T *callback, const b2AABB &aabb) const | b2DynamicTree | [inline] |
| RayCast(T *callback, const b2RayCastInput &input) const | b2DynamicTree | [inline] |
| RebuildBottomUp() | b2DynamicTree | |
| Validate() const | b2DynamicTree | |
| ~b2DynamicTree() | b2DynamicTree |
1.7.5.1