OpenZWave Library  1.5.0
SceneActivation.h
Go to the documentation of this file.
1 //-----------------------------------------------------------------------------
2 //
3 // SceneActivation.h
4 //
5 // Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
6 //
7 // Copyright (c) 2012 Greg Satz <satz@iranger.com>
8 //
9 // SOFTWARE NOTICE AND LICENSE
10 //
11 // This file is part of OpenZWave.
12 //
13 // OpenZWave is free software: you can redistribute it and/or modify
14 // it under the terms of the GNU Lesser General Public License as published
15 // by the Free Software Foundation, either version 3 of the License,
16 // or (at your option) any later version.
17 //
18 // OpenZWave is distributed in the hope that it will be useful,
19 // but WITHOUT ANY WARRANTY; without even the implied warranty of
20 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 // GNU Lesser General Public License for more details.
22 //
23 // You should have received a copy of the GNU Lesser General Public License
24 // along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25 //
26 //-----------------------------------------------------------------------------
27 
28 #ifndef _SceneActivation_H
29 #define _SceneActivation_H
30 
32 
33 namespace OpenZWave
34 {
35  class ValueByte;
36 
41  {
42  public:
43  static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); }
44  virtual ~SceneActivation(){}
45 
47  static uint8 const StaticGetCommandClassId(){ return 0x2B; }
49  static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; }
50 
51  // From CommandClass
53  virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); }
55  virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); }
57  virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 );
58 
59  private:
60  SceneActivation( uint32 const _homeId, uint8 const _nodeId ): CommandClass( _homeId, _nodeId ){}
61  };
62 
63 } // namespace OpenZWave
64 
65 #endif
Definition: Bitfield.h:34
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass) ...
Definition: SceneActivation.cpp:50
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:43
virtual ~SceneActivation()
Definition: SceneActivation.h:44
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass) ...
Definition: SceneActivation.h:55
Base class for all Z-Wave command classes.
Definition: CommandClass.h:54
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:40
unsigned int uint32
Definition: Defs.h:96
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:47
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:49
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass) ...
Definition: SceneActivation.h:53
unsigned char uint8
Definition: Defs.h:90