mmg2d
|
Node relocation routines. More...
#include "mmg2d.h"
Functions | |
int | _MMG2_movedgpt (MMG5_pMesh mesh, MMG5_pSol met, int ilist, int *list, char improve) |
int | _MMG2_movintpt (MMG5_pMesh mesh, MMG5_pSol met, int ilist, int *list, char improve) |
Node relocation routines.
int _MMG2_movedgpt | ( | MMG5_pMesh | mesh, |
MMG5_pSol | met, | ||
int | ilist, | ||
int * | list, | ||
char | improve | ||
) |
mesh | pointer toward the mesh |
met | pointer toward the metric structure. |
list | pointer toward the ball of the point. |
ilist | size of the ball. |
improve | force the new minimum element quality to be greater or equal than 0.9 of the old minimum element quality. |
Relocate boundary vertex whose ball is passed; routine works both in the isotropic and anisotropic case
int _MMG2_movintpt | ( | MMG5_pMesh | mesh, |
MMG5_pSol | met, | ||
int | ilist, | ||
int * | list, | ||
char | improve | ||
) |
mesh | pointer toward the mesh |
met | pointer toward the metric structure. |
list | pointer toward the ball of the point. |
ilist | size of the ball. |
improve | force the new minimum element quality to be greater or equal than 0.9 of the old minimum element quality. |
Relocate internal vertex whose ball is passed.