OpenGL.GLUT.special
index
/var/pylive/OpenGL-ctypes/OpenGL/GLUT/special.py

GLUT functions requiring special handling to provide Pythonic wrappers
 
Note:
        GLUT callbacks are controlled by a flag in the platform module.  The
        GLUT_GUARD_CALLBACKS flag controls whether to wrap passed functions
        with error-checking and context-validity checking code so that the
        callbacks will only trigger if there is a valid context.  This is done
        so that systems such as Win32 will not continue running GLUT callbacks
        after the system has exited.
 
        Note:
                This is not a problem with FreeGLUT on Linux, so Linux does not
                add the extra overhead of the wrapper function.
        Note:
                This hack does *not* prevent hanging if there is no GLUT callback
                being triggered.  I.e. if you create a GLUT program that doesn't
                explicitly call exit and doesn't call display or the like in a timer
                then you app will hang on exit on Win32.

 
Modules
       
OpenGL.contextdata
ctypes
OpenGL.error
OpenGL.logs
os
OpenGL.platform
OpenGL.raw.GLUT
sys
traceback

 
Classes
       
object
GLUTCallback
GLUTTimerCallback
GLUTMenuCallback

 
class GLUTCallback(object)
    Class implementing GLUT Callback registration functions
 
  Methods defined here:
__call__(self, function, *args)
__init__(self, typeName, parameterTypes, parameterNames)
Initialise the glut callback instance

Data and other attributes defined here:
__dict__ = <dictproxy object>
dictionary for instance variables (if defined)
__weakref__ = <attribute '__weakref__' of 'GLUTCallback' objects>
list of weak references to the object (if defined)

 
class GLUTMenuCallback(object)
    Place to collect the GLUT Menu manipulation special code
 
  Class methods defined here:
glutCreateMenu(cls, func) from type
Create a new (current) menu, return small integer identifier
 
func( int ) -- Function taking a single integer reflecting
        the user's choice, the value passed to glutAddMenuEntry
 
return menuID (small integer)
glutDestroyMenu(cls, menu) from type
Destroy (cleanup) the given menu
 
Deregister's the interal pointer to the menu callback 
 
returns None

Data and other attributes defined here:
__dict__ = <dictproxy object>
dictionary for instance variables (if defined)
__weakref__ = <attribute '__weakref__' of 'GLUTMenuCallback' objects>
list of weak references to the object (if defined)
callbackType = <class 'ctypes.CFunctionType'>

 
class GLUTTimerCallback(GLUTCallback)
    GLUT timer callbacks (completely nonstandard wrt other GLUT callbacks)
 
 
Method resolution order:
GLUTTimerCallback
GLUTCallback
object

Methods defined here:
__call__(self, milliseconds, function, value)

Methods inherited from GLUTCallback:
__init__(self, typeName, parameterTypes, parameterNames)
Initialise the glut callback instance

Data and other attributes inherited from GLUTCallback:
__dict__ = <dictproxy object>
dictionary for instance variables (if defined)
__weakref__ = <attribute '__weakref__' of 'GLUTCallback' objects>
list of weak references to the object (if defined)

 
Functions
       
CurrentContextIsValid = glXGetCurrentContext(...)
_base_glutDestroyWindow = glutDestroyWindow(...)
_base_glutInit = glutInit(...)
glutCreateMenu(cls, func) method of type instance
Create a new (current) menu, return small integer identifier
 
func( int ) -- Function taking a single integer reflecting
        the user's choice, the value passed to glutAddMenuEntry
 
return menuID (small integer)
glutDestroyMenu(cls, menu) method of type instance
Destroy (cleanup) the given menu
 
Deregister's the interal pointer to the menu callback 
 
returns None
glutDestroyWindow(window)
Want to destroy the window, we need to do some cleanup...
glutInit(arg, *args)
Initialise the GLUT library

 
Data
        GLUT = <CDLL 'libglut.so.3', handle 80e7bf0 at b7c164ec>
GLUT_GUARD_CALLBACKS = False
glutButtonBoxFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutDialsFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutDisplayFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutEntryFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutIdleFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutJoystickFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutKeyboardFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutKeyboardUpFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutMenuStateFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutMenuStatusFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutMotionFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutMouseFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutOverlayDisplayFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutPassiveMotionFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutReshapeFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutSpaceballButtonFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutSpaceballMotionFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutSpaceballRotateFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutSpecialFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutSpecialUpFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutTabletButtonFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutTabletMotionFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutTimerFunc = <OpenGL.GLUT.special.GLUTTimerCallback object>
glutVisibilityFunc = <OpenGL.GLUT.special.GLUTCallback object>
glutWindowStatusFunc = <OpenGL.GLUT.special.GLUTCallback object>