| |
- glWindowPos2dARB(...)
- glWindowPos2dARB( GLdouble(x), GLdouble(y) ) -> None
glWindowPos2dvARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos2dvARB( GLdoubleArray(v) ) -> None - glWindowPos2fARB(...)
- glWindowPos2fARB( GLfloat(x), GLfloat(y) ) -> None
glWindowPos2fvARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos2fvARB( GLfloatArray(v) ) -> None - glWindowPos2iARB(...)
- glWindowPos2iARB( GLint(x), GLint(y) ) -> None
glWindowPos2ivARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos2ivARB( GLintArray(v) ) -> None - glWindowPos2sARB(...)
- glWindowPos2sARB( GLshort(x), GLshort(y) ) -> None
glWindowPos2svARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos2svARB( GLshortArray(v) ) -> None - glWindowPos3dARB(...)
- glWindowPos3dARB( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None
glWindowPos3dvARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos3dvARB( GLdoubleArray(v) ) -> None - glWindowPos3fARB(...)
- glWindowPos3fARB( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None
glWindowPos3fvARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos3fvARB( GLfloatArray(v) ) -> None - glWindowPos3iARB(...)
- glWindowPos3iARB( GLint(x), GLint(y), GLint(z) ) -> None
glWindowPos3ivARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos3ivARB( GLintArray(v) ) -> None - glWindowPos3sARB(...)
- glWindowPos3sARB( GLshort(x), GLshort(y), GLshort(z) ) -> None
glWindowPos3svARB( v )
cConverters: v=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glWindowPos3svARB( GLshortArray(v) ) -> None
|