addBuffers
public void addBuffers(int n,
IntBuffer ids)
addBuffers
public void addBuffers(int n,
int[] ids,
int ids_offset)
addBuffersARB
public void addBuffersARB(int n,
IntBuffer ids)
addBuffersARB
public void addBuffersARB(int n,
int[] ids,
int ids_offset)
addFencesAPPLE
public void addFencesAPPLE(int n,
IntBuffer ids)
addFencesAPPLE
public void addFencesAPPLE(int n,
int[] ids,
int ids_offset)
addFencesNV
public void addFencesNV(int n,
IntBuffer ids)
addFencesNV
public void addFencesNV(int n,
int[] ids,
int ids_offset)
addFragmentShadersATI
public void addFragmentShadersATI(int start,
int n)
addFramebuffersEXT
public void addFramebuffersEXT(int n,
IntBuffer ids)
addFramebuffersEXT
public void addFramebuffersEXT(int n,
int[] ids,
int ids_offset)
addLists
public void addLists(int start,
int n)
addOcclusionQueriesNV
public void addOcclusionQueriesNV(int n,
IntBuffer ids)
addOcclusionQueriesNV
public void addOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
addProgramObject
public void addProgramObject(int obj)
addProgramObjectARB
public void addProgramObjectARB(int obj)
addProgramsARB
public void addProgramsARB(int n,
IntBuffer ids)
addProgramsARB
public void addProgramsARB(int n,
int[] ids,
int ids_offset)
addProgramsNV
public void addProgramsNV(int n,
IntBuffer ids)
addProgramsNV
public void addProgramsNV(int n,
int[] ids,
int ids_offset)
addQueries
public void addQueries(int n,
IntBuffer ids)
addQueries
public void addQueries(int n,
int[] ids,
int ids_offset)
addQueriesARB
public void addQueriesARB(int n,
IntBuffer ids)
addQueriesARB
public void addQueriesARB(int n,
int[] ids,
int ids_offset)
addRenderbuffersEXT
public void addRenderbuffersEXT(int n,
IntBuffer ids)
addRenderbuffersEXT
public void addRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
addShaderObject
public void addShaderObject(int obj)
addShaderObjectARB
public void addShaderObjectARB(int obj)
addTextures
public void addTextures(int n,
IntBuffer ids)
addTextures
public void addTextures(int n,
int[] ids,
int ids_offset)
addVertexArraysAPPLE
public void addVertexArraysAPPLE(int n,
IntBuffer ids)
addVertexArraysAPPLE
public void addVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
addVertexShadersEXT
public void addVertexShadersEXT(int start,
int n)
clean
public void clean(GL gl)
removeBuffers
public void removeBuffers(int n,
IntBuffer ids)
removeBuffers
public void removeBuffers(int n,
int[] ids,
int ids_offset)
removeBuffersARB
public void removeBuffersARB(int n,
IntBuffer ids)
removeBuffersARB
public void removeBuffersARB(int n,
int[] ids,
int ids_offset)
removeFencesAPPLE
public void removeFencesAPPLE(int n,
IntBuffer ids)
removeFencesAPPLE
public void removeFencesAPPLE(int n,
int[] ids,
int ids_offset)
removeFencesNV
public void removeFencesNV(int n,
IntBuffer ids)
removeFencesNV
public void removeFencesNV(int n,
int[] ids,
int ids_offset)
removeFragmentShaderATI
public void removeFragmentShaderATI(int obj)
removeFramebuffersEXT
public void removeFramebuffersEXT(int n,
IntBuffer ids)
removeFramebuffersEXT
public void removeFramebuffersEXT(int n,
int[] ids,
int ids_offset)
removeLists
public void removeLists(int start,
int n)
removeOcclusionQueriesNV
public void removeOcclusionQueriesNV(int n,
IntBuffer ids)
removeOcclusionQueriesNV
public void removeOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
removeProgramObject
public void removeProgramObject(int obj)
removeProgramOrShaderObjectARB
public void removeProgramOrShaderObjectARB(int obj)
removeProgramsARB
public void removeProgramsARB(int n,
IntBuffer ids)
removeProgramsARB
public void removeProgramsARB(int n,
int[] ids,
int ids_offset)
removeProgramsNV
public void removeProgramsNV(int n,
IntBuffer ids)
removeProgramsNV
public void removeProgramsNV(int n,
int[] ids,
int ids_offset)
removeQueries
public void removeQueries(int n,
IntBuffer ids)
removeQueries
public void removeQueries(int n,
int[] ids,
int ids_offset)
removeQueriesARB
public void removeQueriesARB(int n,
IntBuffer ids)
removeQueriesARB
public void removeQueriesARB(int n,
int[] ids,
int ids_offset)
removeRenderbuffersEXT
public void removeRenderbuffersEXT(int n,
IntBuffer ids)
removeRenderbuffersEXT
public void removeRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
removeShaderObject
public void removeShaderObject(int obj)
removeTextures
public void removeTextures(int n,
IntBuffer ids)
removeTextures
public void removeTextures(int n,
int[] ids,
int ids_offset)
removeVertexArraysAPPLE
public void removeVertexArraysAPPLE(int n,
IntBuffer ids)
removeVertexArraysAPPLE
public void removeVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
removeVertexShaderEXT
public void removeVertexShaderEXT(int obj)