OpenGL.GLUT.simple
index
/oldroot/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GLUT/simple.py

# generated by 'xml2py'
# flags 'glut.xml -kdefst -l libglut.so -o simple.py -r(glut.*|GLUT.*) -v'

 
Modules
       
OpenGL.constants
OpenGL.arrays
ctypes
OpenGL.platform

 
Functions
       
glutAddMenuEntry(...)
glutAddMenuEntry( POINTER(c_char)(label), c_int(value) ) -> None
glutAddSubMenu(...)
glutAddSubMenu( POINTER(c_char)(label), c_int(submenu) ) -> None
glutAttachMenu(...)
glutAttachMenu( c_int(button) ) -> None
glutBitmapCharacter(...)
glutBitmapCharacter( c_void_p(font), c_int(character) ) -> None
glutBitmapLength(...)
glutBitmapLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int
glutBitmapWidth(...)
glutBitmapWidth( c_void_p(font), c_int(character) ) -> c_int
glutButtonBoxFunc(...)
glutButtonBoxFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutChangeToMenuEntry(...)
glutChangeToMenuEntry( c_int(item), POINTER(c_char)(label), c_int(value) ) -> None
glutChangeToSubMenu(...)
glutChangeToSubMenu( c_int(item), POINTER(c_char)(label), c_int(submenu) ) -> None
glutCopyColormap(...)
glutCopyColormap( c_int(win) ) -> None
glutCreateMenu(...)
glutCreateMenu( CFUNCTYPE(None, c_int)(func) ) -> c_int
glutCreateSubWindow(...)
glutCreateSubWindow( c_int(win), c_int(x), c_int(y), c_int(width), c_int(height) ) -> c_int
glutCreateWindow(...)
glutCreateWindow( POINTER(c_char)(title) ) -> c_int
glutDestroyMenu(...)
glutDestroyMenu( c_int(menu) ) -> None
glutDestroyWindow(...)
glutDestroyWindow( c_int(win) ) -> None
glutDetachMenu(...)
glutDetachMenu( c_int(button) ) -> None
glutDeviceGet(...)
glutDeviceGet( GLenum(type) ) -> c_int
glutDialsFunc(...)
glutDialsFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutDisplayFunc(...)
glutDisplayFunc( CFUNCTYPE(None)(func) ) -> None
glutEnterGameMode(...)
glutEnterGameMode(  ) -> c_int
glutEntryFunc(...)
glutEntryFunc( CFUNCTYPE(None, c_int)(func) ) -> None
glutEstablishOverlay(...)
glutEstablishOverlay(  ) -> None
glutExtensionSupported(...)
glutExtensionSupported( POINTER(c_char)(name) ) -> c_int
glutForceJoystickFunc(...)
glutForceJoystickFunc(  ) -> None
glutFullScreen(...)
glutFullScreen(  ) -> None
glutGameModeGet(...)
glutGameModeGet( GLenum(mode) ) -> c_int
glutGameModeString(...)
glutGameModeString( POINTER(c_char)(string) ) -> None
glutGet(...)
glutGet( GLenum(type) ) -> c_int
glutGetColor(...)
glutGetColor( c_int(ndx), c_int(component) ) -> GLfloat
glutGetMenu(...)
glutGetMenu(  ) -> c_int
glutGetModifiers(...)
glutGetModifiers(  ) -> c_int
glutGetProcAddress(...)
glutGetProcAddress( POINTER(c_char)(procName) ) -> c_void_p
glutGetWindow(...)
glutGetWindow(  ) -> c_int
glutHideOverlay(...)
glutHideOverlay(  ) -> None
glutHideWindow(...)
glutHideWindow(  ) -> None
glutIconifyWindow(...)
glutIconifyWindow(  ) -> None
glutIdleFunc(...)
glutIdleFunc( CFUNCTYPE(None)(func) ) -> None
glutIgnoreKeyRepeat(...)
glutIgnoreKeyRepeat( c_int(ignore) ) -> None
glutInit(...)
glutInit( POINTER(c_int)(argcp), POINTER(POINTER(c_char))(argv) ) -> None
glutInitDisplayMode(...)
glutInitDisplayMode( c_uint(mode) ) -> None
glutInitDisplayString(...)
glutInitDisplayString( POINTER(c_char)(string) ) -> None
glutInitWindowPosition(...)
glutInitWindowPosition( c_int(x), c_int(y) ) -> None
glutInitWindowSize(...)
glutInitWindowSize( c_int(width), c_int(height) ) -> None
glutJoystickFunc(...)
glutJoystickFunc( CFUNCTYPE(None, c_uint, c_int, c_int, c_int)(func), c_int(pollInterval) ) -> None
glutKeyboardFunc(...)
glutKeyboardFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None
glutKeyboardUpFunc(...)
glutKeyboardUpFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None
glutLayerGet(...)
glutLayerGet( GLenum(type) ) -> c_int
glutLeaveGameMode(...)
glutLeaveGameMode(  ) -> None
glutMainLoop(...)
glutMainLoop(  ) -> None
glutMenuStateFunc(...)
glutMenuStateFunc( CFUNCTYPE(None, c_int)(func) ) -> None
glutMenuStatusFunc(...)
glutMenuStatusFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
glutMotionFunc(...)
glutMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutMouseFunc(...)
glutMouseFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None
glutOverlayDisplayFunc(...)
glutOverlayDisplayFunc( CFUNCTYPE(None)(func) ) -> None
glutPassiveMotionFunc(...)
glutPassiveMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutPopWindow(...)
glutPopWindow(  ) -> None
glutPositionWindow(...)
glutPositionWindow( c_int(x), c_int(y) ) -> None
glutPostOverlayRedisplay(...)
glutPostOverlayRedisplay(  ) -> None
glutPostRedisplay(...)
glutPostRedisplay(  ) -> None
glutPostWindowOverlayRedisplay(...)
glutPostWindowOverlayRedisplay( c_int(win) ) -> None
glutPostWindowRedisplay(...)
glutPostWindowRedisplay( c_int(win) ) -> None
glutPushWindow(...)
glutPushWindow(  ) -> None
glutRemoveMenuItem(...)
glutRemoveMenuItem( c_int(item) ) -> None
glutRemoveOverlay(...)
glutRemoveOverlay(  ) -> None
glutReportErrors(...)
glutReportErrors(  ) -> None
glutReshapeFunc(...)
glutReshapeFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutReshapeWindow(...)
glutReshapeWindow( c_int(width), c_int(height) ) -> None
glutSetColor(...)
glutSetColor( c_int(c_int), GLfloat(red), GLfloat(green), GLfloat(blue) ) -> None
glutSetCursor(...)
glutSetCursor( c_int(cursor) ) -> None
glutSetIconTitle(...)
glutSetIconTitle( POINTER(c_char)(title) ) -> None
glutSetKeyRepeat(...)
glutSetKeyRepeat( c_int(repeatMode) ) -> None
glutSetMenu(...)
glutSetMenu( c_int(menu) ) -> None
glutSetWindow(...)
glutSetWindow( c_int(win) ) -> None
glutSetWindowTitle(...)
glutSetWindowTitle( POINTER(c_char)(title) ) -> None
glutSetupVideoResizing(...)
glutSetupVideoResizing(  ) -> None
glutShowOverlay(...)
glutShowOverlay(  ) -> None
glutShowWindow(...)
glutShowWindow(  ) -> None
glutSolidCone(...)
glutSolidCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None
glutSolidCube(...)
glutSolidCube( GLdouble(size) ) -> None
glutSolidDodecahedron(...)
glutSolidDodecahedron(  ) -> None
glutSolidIcosahedron(...)
glutSolidIcosahedron(  ) -> None
glutSolidOctahedron(...)
glutSolidOctahedron(  ) -> None
glutSolidSphere(...)
glutSolidSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None
glutSolidTeapot(...)
glutSolidTeapot( GLdouble(size) ) -> None
glutSolidTetrahedron(...)
glutSolidTetrahedron(  ) -> None
glutSolidTorus(...)
glutSolidTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None
glutSpaceballButtonFunc(...)
glutSpaceballButtonFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutSpaceballMotionFunc(...)
glutSpaceballMotionFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
glutSpaceballRotateFunc(...)
glutSpaceballRotateFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
glutSpecialFunc(...)
glutSpecialFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
glutSpecialUpFunc(...)
glutSpecialUpFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
glutStopVideoResizing(...)
glutStopVideoResizing(  ) -> None
glutStrokeCharacter(...)
glutStrokeCharacter( c_void_p(font), c_int(character) ) -> None
glutStrokeLength(...)
glutStrokeLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int
glutStrokeWidth(...)
glutStrokeWidth( c_void_p(font), c_int(character) ) -> c_int
glutSwapBuffers(...)
glutSwapBuffers(  ) -> None
glutTabletButtonFunc(...)
glutTabletButtonFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None
glutTabletMotionFunc(...)
glutTabletMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
glutTimerFunc(...)
glutTimerFunc( c_uint(millis), CFUNCTYPE(None, c_int)(func), c_int(value) ) -> None
glutUseLayer(...)
glutUseLayer( GLenum(layer) ) -> None
glutVideoPan(...)
glutVideoPan( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None
glutVideoResize(...)
glutVideoResize( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None
glutVideoResizeGet(...)
glutVideoResizeGet( GLenum(param) ) -> c_int
glutVisibilityFunc(...)
glutVisibilityFunc( CFUNCTYPE(None, c_int)(func) ) -> None
glutWarpPointer(...)
glutWarpPointer( c_int(x), c_int(y) ) -> None
glutWindowStatusFunc(...)
glutWindowStatusFunc( CFUNCTYPE(None, c_int)(func) ) -> None
glutWireCone(...)
glutWireCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None
glutWireCube(...)
glutWireCube( GLdouble(size) ) -> None
glutWireDodecahedron(...)
glutWireDodecahedron(  ) -> None
glutWireIcosahedron(...)
glutWireIcosahedron(  ) -> None
glutWireOctahedron(...)
glutWireOctahedron(  ) -> None
glutWireSphere(...)
glutWireSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None
glutWireTeapot(...)
glutWireTeapot( GLdouble(size) ) -> None
glutWireTetrahedron(...)
glutWireTetrahedron(  ) -> None
glutWireTorus(...)
glutWireTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None