OpenGL.GLE.exceptional
index
/var/pylive/OpenGL-ctypes/OpenGL/GLE/exceptional.py

GLE exceptional functions (specialised signatures

 
Modules
       
OpenGL.arrays
OpenGL.raw.GLE
OpenGL.raw.GLE.annotations
OpenGL.wrapper

 
Classes
       
object
_lengthOfArgname

 
class _lengthOfArgname(object)
    Calculates the length of a given argname over a divisor value
 
  Methods defined here:
__call__(self, pyArgs, index, wrappedOperation)
Get the length of pyArgs[2], a glDoubleArray
__init__(self, arrayName, divisor, arrayType=<class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>)
finalise(self, wrapper)

Data and other attributes defined here:
__dict__ = <dictproxy object>
dictionary for instance variables (if defined)
__weakref__ = <attribute '__weakref__' of '_lengthOfArgname' objects>
list of weak references to the object (if defined)

 
Functions
       
_baseWrap(base, lengthName='ncp', contourName='contour', divisor=2)
Do the basic wrapping operation for a GLE function
gleExtrusion( contour,cont_normal,up,point_array,color_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, point_array=<OpenGL.converters.CallFuncPyConverter object>, color_array=<OpenGL.converters.CallFuncPyConverter object>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object>, point_array=<OpenGL.converters.getPyArgsName object>, color_array=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None
gleLathe( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object>, dXformdTheta=<OpenGL.converters.getPyArgsName object>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
glePolyCone( point_array,color_array,radius_array )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object>, color_array=<OpenGL.converters.CallFuncPyConverter object>, radius_array=<OpenGL.converters.CallFuncPyConverter object>
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object>, point_array=<OpenGL.converters.getPyArgsName object>, color_array=<OpenGL.converters.getPyArgsName object>, radius_array=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None
glePolyCylinder( point_array,color_array,radius )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object>, color_array=<OpenGL.converters.CallFuncPyConverter object>, radius=None
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object>, point_array=<OpenGL.converters.getPyArgsName object>, color_array=<OpenGL.converters.getPyArgsName object>, radius=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
gleScrew( contour,cont_normal,up,startz,endz,twist )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, startz=None, endz=None, twist=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, startz=None, endz=None, twist=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None
gleSpiral( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object>, dXformdTheta=<OpenGL.converters.getPyArgsName object>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleSuperExtrusion( contour,cont_normal,up,point_array,color_array,xform_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, point_array=<OpenGL.converters.CallFuncPyConverter object>, color_array=<OpenGL.converters.CallFuncPyConverter object>, xform_array=<OpenGL.converters.CallFuncPyConverter object>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object>, point_array=<OpenGL.converters.getPyArgsName object>, color_array=<OpenGL.converters.getPyArgsName object>, xform_array=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None
gleTwistExtrusion( contour,cont_normal,up,point_array,color_array,twist_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object>, cont_normal=<OpenGL.converters.CallFuncPyConverter object>, up=<OpenGL.converters.CallFuncPyConverter object>, point_array=<OpenGL.converters.CallFuncPyConverter object>, color_array=<OpenGL.converters.CallFuncPyConverter object>, twist_array=<OpenGL.converters.CallFuncPyConverter object>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object>, contour=<OpenGL.converters.getPyArgsName object>, cont_normal=<OpenGL.converters.getPyArgsName object>, up=<OpenGL.converters.getPyArgsName object>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object>, point_array=<OpenGL.converters.getPyArgsName object>, color_array=<OpenGL.converters.getPyArgsName object>, twist_array=<OpenGL.converters.getPyArgsName object>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None