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CollisionModel3D Member List
This is the complete list of members for CollisionModel3D, including all inherited members.
- addTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) = 0
[pure virtual]
- addTriangle(float v1[3], float v2[3], float v3[3]) = 0
[pure virtual]
- collision(CollisionModel3D* other, int AccuracyDepth=-1, int MaxProcessingTime=0, float* other_transform=0) = 0
[pure virtual]
- finalize() = 0
[pure virtual]
- getCollidingTriangles(float t1[9], float t2[9], bool ModelSpace=true) = 0
[pure virtual]
- getCollidingTriangles(int& t1, int& t2) = 0
[pure virtual]
- getCollisionPoint(float p[3], bool ModelSpace=true) = 0
[pure virtual]
- rayCollision(float origin[3], float direction[3], bool closest=false, float segmin=0.0f, float segmax=3.4e+38F) = 0
[pure virtual]
- setTransform(float m[16]) = 0
[pure virtual]
- setTriangleNumber(int num) = 0
[pure virtual]
- sphereCollision(float origin[3], float radius) = 0
[pure virtual]
- ~CollisionModel3D()
[inline, virtual]
Generated at Sat Nov 18 00:15:14 2000 for coldet by
1.2.3 written by Dimitri van Heesch,
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