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Colony Buildings

A newly established colony already includes several buildings, namely a town hall, a carpenter's house, a blacksmith's house, a tobacconist's house, a weaver's house, a distiller's house, a fur trader's house, and a warehouse. You can improve your colonies by upgrading all of these buildings except the town hall, and by constructing various new buildings. However, many buildings can only be constructed in colonies of a certain size, or after certain Founding FathersFounding Fathers have joined the Continental CongressContinental Congress.

The craftsmen's houses can be upgraded to workshops, which produce more manufactured goods. After Adam SmithAdam Smith has joined the Continental CongressContinental Congress, workshops can be upgraded to factories, which produce one and a half units of manufactured goods from each unit of raw material. While the town hall itself can not be upgraded, the production of Liberty BellsLiberty Bells can be boosted by constructing a printing press and then a newspaper.

All in all, there are sixteen different buildings, eight of which are part of every newly established colony:

The following eight buildings are not part of your basic colony and have to be constructed later:

Using Buildings


next up previous contents index
Next: Using Buildings Up: Colonies Previous: Government Efficiency   Contents   Index
2008-03-14