osg::FrameBufferAttachment Class Reference

List of all members.

Public Member Functions

 FrameBufferAttachment ()
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 FrameBufferAttachment (RenderBuffer *target)
 FrameBufferAttachment (Texture1D *target, int level=0)
 FrameBufferAttachment (Texture2D *target, int level=0)
 FrameBufferAttachment (Texture3D *target, int zoffset, int level=0)
 FrameBufferAttachment (Texture2DArray *target, int layer, int level=0)
 FrameBufferAttachment (TextureCubeMap *target, int face, int level=0)
 FrameBufferAttachment (TextureRectangle *target)
 FrameBufferAttachment (Camera::Attachment &attachment)
 ~FrameBufferAttachment ()
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
bool isMultisample () const
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const
void attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const
int compare (const FrameBufferAttachment &fa) const
RenderBuffergetRenderBuffer ()
const RenderBuffergetRenderBuffer () const
TexturegetTexture ()
const TexturegetTexture () const
int getCubeMapFace () const
int getTextureLevel () const
int getTexture3DZOffset () const
int getTextureArrayLayer () const


Constructor & Destructor Documentation

osg::FrameBufferAttachment::FrameBufferAttachment (  ) 

osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment copy  ) 

osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer target  )  [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D target,
int  level = 0 
) [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D target,
int  level = 0 
) [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D target,
int  zoffset,
int  level = 0 
) [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray target,
int  layer,
int  level = 0 
) [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap target,
int  face,
int  level = 0 
) [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle target  )  [explicit]

osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment attachment  )  [explicit]

osg::FrameBufferAttachment::~FrameBufferAttachment (  ) 


Member Function Documentation

void osg::FrameBufferAttachment::attach ( State state,
GLenum  target,
GLenum  attachment_point,
const FBOExtensions ext 
) const

int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment fa  )  const

void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State state,
const FBOExtensions ext 
) const

int osg::FrameBufferAttachment::getCubeMapFace (  )  const

const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer (  )  const

RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer (  ) 

const Texture* osg::FrameBufferAttachment::getTexture (  )  const

Texture* osg::FrameBufferAttachment::getTexture (  ) 

int osg::FrameBufferAttachment::getTexture3DZOffset (  )  const

int osg::FrameBufferAttachment::getTextureArrayLayer (  )  const

int osg::FrameBufferAttachment::getTextureLevel (  )  const

bool osg::FrameBufferAttachment::isMultisample (  )  const

FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment copy  ) 


The documentation for this class was generated from the following file:

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Generated at Wed Aug 26 07:40:58 2009 for the OpenSceneGraph by doxygen 1.5.8.