action typedef | claw::ai::game::select_random_action< Method > | |
operator()(int depth, const state ¤t_state, action &new_action, bool computer_turn) const | claw::ai::game::select_random_action< Method > | [inline] |
score typedef | claw::ai::game::select_random_action< Method > | |
state typedef | claw::ai::game::select_random_action< Method > |