action typedef | claw::ai::game::alpha_beta< State > | |
calcul(int depth, const state ¤t_state, bool computer_turn, score alpha, score beta) const | claw::ai::game::alpha_beta< State > | [inline, private] |
operator()(int depth, const state ¤t_state, bool computer_turn) const | claw::ai::game::alpha_beta< State > | [inline] |
score typedef | claw::ai::game::alpha_beta< State > | |
state typedef | claw::ai::game::alpha_beta< State > |