Crazy Eddies GUI System 0.7.5
CEGUINullTexture.h
00001 /***********************************************************************
00002     filename:   CEGUINullTexture.h
00003     created:    Fri Jan 15 2010
00004     author:     Eugene Marcotte
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUINullTexture_h_
00029 #define _CEGUINullTexture_h_
00030 
00031 #include "../../CEGUITexture.h"
00032 #include "CEGUINullRenderer.h"
00033 
00034 // Start of CEGUI namespace section
00035 namespace CEGUI
00036 {
00038 class NULL_GUIRENDERER_API NullTexture : public Texture
00039 {
00040 public:
00041     // implement CEGUI::Texture interface
00042     const Size& getSize() const;
00043     const Size& getOriginalDataSize() const;
00044     const Vector2& getTexelScaling() const;
00045     void loadFromFile(const String& filename, const String& resourceGroup);
00046     void loadFromMemory(const void* buffer, const Size& buffer_size,
00047                         PixelFormat pixel_format);
00048     void saveToMemory(void* buffer);
00049 
00050 protected:
00051     // we all need a little help from out friends ;)
00052     friend Texture& NullRenderer::createTexture();
00053     friend Texture& NullRenderer::createTexture(const String&, const String&);
00054     friend Texture& NullRenderer::createTexture(const Size&);
00055     friend void NullRenderer::destroyTexture(Texture&);
00056 
00058     NullTexture();
00060     NullTexture(const String& filename, const String& resourceGroup);
00062     NullTexture(const Size& sz);
00063 
00065     virtual ~NullTexture();
00067     void updateCachedScaleValues();
00068 
00070     static uint32 d_textureNumber;
00072     Size d_size;
00074     Size d_dataSize;
00076     Vector2 d_texelScaling;
00077 };
00078 
00079 } // End of  CEGUI namespace section
00080 
00081 #endif  // end of guard _CEGUINullTexture_h_