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f2p_thread.h
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/***************************************************************************
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* f2p_thread.h - Thread that calls mappers to sync Fawkes to Player
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*
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* Created: Tue Sep 30 13:11:46 2008
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* Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
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*
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#ifndef __PLUGINS_PLAYER_F2P_THREAD_H_
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#define __PLUGINS_PLAYER_F2P_THREAD_H_
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#include <core/threading/thread.h>
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#include <aspect/blocked_timing.h>
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class
PlayerClientThread
;
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class
PlayerF2PThread
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:
public
fawkes::Thread
,
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public
fawkes::BlockedTimingAspect
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{
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public
:
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PlayerF2PThread
(
PlayerClientThread
*client_thread);
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virtual
void
init
();
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virtual
void
finalize
();
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virtual
void
loop
();
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/** Stub to see name in backtrace for easier debugging. @see Thread::run() */
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protected
:
virtual
void
run
() { Thread::run(); }
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private
:
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PlayerClientThread
*__client_thread;
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};
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#endif
src
plugins
player
f2p_thread.h
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