CameraController Class

(Qt3D::Input::CameraController)
Inherits:

Properties

Public Functions

CameraController(QObject * parent = 0)
QCamera * camera() const
bool isMultisampleEnabled() const
bool keyPressEvent(QKeyEvent * aEvent)
bool keyReleaseEvent(QKeyEvent * aEvent)
float linearSpeed() const
float lookRate() const
void mouseMoveEvent(QMouseEvent * aEvent)
void mousePressEvent(QMouseEvent * aEvent)
void mouseReleaseEvent(QMouseEvent * aEvent)
float orbitRate() const
void setCamera(QCamera * cam)
void setLinearSpeed(float speed)
void setLookRate(float rate)
void setOrbitRate(float rate)
void update(double t)

Public Slots

void toggleMSAA()

Signals

Protected Functions

bool eventFilter(QObject * receiver, QEvent * event)

Property Documentation

linearSpeed : float

Access functions:

float linearSpeed() const
void setLinearSpeed(float speed)

Notifier signal:

void linearSpeedChanged()

lookRate : float

Access functions:

float lookRate() const
void setLookRate(float rate)

Notifier signal:

void lookRateChanged()

multisampleEnabled : const bool

Access functions:

bool isMultisampleEnabled() const

Notifier signal:

void multisampleEnabledChanged()

orbitRate : float

Access functions:

float orbitRate() const
void setOrbitRate(float rate)

Notifier signal:

void orbitRateChanged()

Member Function Documentation

CameraController::CameraController(QObject * parent = 0)

QCamera * CameraController::camera() const

See also setCamera().

[protected] bool CameraController::eventFilter(QObject * receiver, QEvent * event)

bool CameraController::keyPressEvent(QKeyEvent * aEvent)

bool CameraController::keyReleaseEvent(QKeyEvent * aEvent)

void CameraController::mouseMoveEvent(QMouseEvent * aEvent)

void CameraController::mousePressEvent(QMouseEvent * aEvent)

void CameraController::mouseReleaseEvent(QMouseEvent * aEvent)

void CameraController::setCamera(QCamera * cam)

CameraController expects to find a Camera entity. That means if you have built you Camera yourself using an Entity, a CameraLens and a Transform instead of using the ready made Camera element, it won't work.

See also camera().

[slot] void CameraController::toggleMSAA()

void CameraController::update(double t)