QKeyboardInput Class
(Qt3D::QKeyboardInput)Header: | #include <QKeyboardInput> |
qmake: | QT += 3dinput |
Since: | Qt 5.5 |
Instantiated By: | KeyboardInput |
Inherits: | QComponent |
Properties
- controller : Qt3D::QKeyboardController *
- focus : bool
- 2 properties inherited from Qt3D::QComponent
Public Functions
QKeyboardInput(QNode * parent = 0) | |
QKeyboardController * | controller() const |
bool | focus() const |
void | setController(QKeyboardController * controller) |
void | setFocus(bool focus) |
- 5 public functions inherited from Qt3D::QComponent
- 4 public functions inherited from Qt3D::QNode
Signals
void | asteriskPressed(Qt3D::Q3DKeyEvent * event) |
void | backPressed(Qt3D::Q3DKeyEvent * event) |
void | backtabPressed(Qt3D::Q3DKeyEvent * event) |
void | callPressed(Qt3D::Q3DKeyEvent * event) |
void | cancelPressed(Qt3D::Q3DKeyEvent * event) |
void | context1Pressed(Qt3D::Q3DKeyEvent * event) |
void | context2Pressed(Qt3D::Q3DKeyEvent * event) |
void | context3Pressed(Qt3D::Q3DKeyEvent * event) |
void | context4Pressed(Qt3D::Q3DKeyEvent * event) |
void | controllerChanged() |
void | deletePressed(Qt3D::Q3DKeyEvent * event) |
void | digit0Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit1Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit2Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit3Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit4Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit5Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit6Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit7Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit8Pressed(Qt3D::Q3DKeyEvent * event) |
void | digit9Pressed(Qt3D::Q3DKeyEvent * event) |
void | downPressed(Qt3D::Q3DKeyEvent * event) |
void | enterPressed(Qt3D::Q3DKeyEvent * event) |
void | escapePressed(Qt3D::Q3DKeyEvent * event) |
void | flipPressed(Qt3D::Q3DKeyEvent * event) |
void | focusChanged() |
void | hangupPressed(Qt3D::Q3DKeyEvent * event) |
void | leftPressed(Qt3D::Q3DKeyEvent * event) |
void | menuPressed(Qt3D::Q3DKeyEvent * event) |
void | noPressed(Qt3D::Q3DKeyEvent * event) |
void | numberSignPressed(Qt3D::Q3DKeyEvent * event) |
void | pressed(Qt3D::Q3DKeyEvent * event) |
void | released(Qt3D::Q3DKeyEvent * event) |
void | returnPressed(Qt3D::Q3DKeyEvent * event) |
void | rightPressed(Qt3D::Q3DKeyEvent * event) |
void | selectPressed(Qt3D::Q3DKeyEvent * event) |
void | spacePressed(Qt3D::Q3DKeyEvent * event) |
void | tabPressed(Qt3D::Q3DKeyEvent * event) |
void | upPressed(Qt3D::Q3DKeyEvent * event) |
void | volumeDownPressed(Qt3D::Q3DKeyEvent * event) |
void | volumeUpPressed(Qt3D::Q3DKeyEvent * event) |
void | yesPressed(Qt3D::Q3DKeyEvent * event) |
- 2 signals inherited from Qt3D::QComponent
Protected Functions
void | keyEvent(Q3DKeyEvent * event) |
Reimplemented Protected Functions
virtual void | copy(const QNode * ref) |
virtual void | sceneChangeEvent(const QSceneChangePtr & change) |
- 1 protected function inherited from Qt3D::QComponent
- 4 protected functions inherited from Qt3D::QNode
Additional Inherited Members
- 1 static protected member inherited from Qt3D::QNode
Detailed Description
Property Documentation
controller : Qt3D::QKeyboardController *
Access functions:
QKeyboardController * | controller() const |
void | setController(QKeyboardController * controller) |
Notifier signal:
void | controllerChanged() |
focus : bool
Access functions:
bool | focus() const |
void | setFocus(bool focus) |
Notifier signal:
void | focusChanged() |
Member Function Documentation
QKeyboardInput::QKeyboardInput(QNode * parent = 0)
Constructs a new QKeyboardInput instance with parent parent.