1 #ifndef COIN_SOGLSHADOWCULLINGELEMENT_H 2 #define COIN_SOGLSHADOWCULLINGELEMENT_H 36 #include <Inventor/elements/SoInt32Element.h> 43 static void initClass(
void);
59 static int getDefault(
void);
63 virtual void setElt(int32_t value);
66 void updateGL(int32_t oldvalue, int32_t value);
70 #endif // !COIN_SOGLSHADOWCULLINGEELEMENT_H Mode
Definition: SoGLShadowCullingElement.h:48
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoInt32Element class is the base class for elements that simply store a 32-bit integer.
Definition: SoInt32Element.h:39
virtual void setElt(int32_t value)
FIXME: write doc.
Definition: SoInt32Element.cpp:153
static int32_t get(const int index, SoState *const state)
FIXME: write doc.
Definition: SoInt32Element.cpp:140
The SoGLShadowCullingElement class is yet to be documented.
Definition: SoGLShadowCullingElement.h:38
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoInt32Element.cpp:161
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584