Adonthell  0.4
animation Member List

This is the complete list of members for animation, including all inherited members.

animation()animation
clear()animation
copy(const animation &src)animationinline
currentframe() const animationinline
delete_frame(u_int16 pos)animation
delete_image(u_int16 pos)animation
draw(s_int16 x, s_int16 y, const drawing_area *da_opt=NULL, surface *target=NULL) const animationvirtual
drawable()drawable
get(igzstream &file)animation
get_frame(u_int16 nbr)animationinline
get_image(u_int16 nbr)animationinline
height() const drawableinline
input_update()drawablevirtual
insert_frame(const animationframe af, u_int16 pos)animation
insert_image(const image *im, u_int16 pos)animation
length() const drawableinline
load(string fname)animation
nbr_of_frames() const animationinline
nbr_of_images() const animationinline
next_frame()animation
operator=(const animation &src)animation
play()animationinline
playstate() const animationinline
put(ogzstream &file) const animation
rewind()animationinline
save(string fname) const animation
set_currentframe(u_int16 framenbr)animationinline
set_height(u_int16 h)drawableinlineprotected
set_length(u_int16 l)drawableinlineprotected
set_offset(s_int16 x, s_int16 y)animationinline
stop()animationinline
update()animationvirtual
win_anim (defined in animation)animationfriend
xoffset() const animationinline
yoffset() const animationinline
zoom(u_int16 sx, u_int16 sy, const animation *src)animation
~animation()animation
~drawable()drawablevirtual