102 bool need_compression =
false;
105 if ((*iter)->getCompression())
107 need_compression =
true;
112 if (need_compression)
117 (*iter)->renderToTarget(_target, _update);
120 (*iter)->renderToTarget(_target, _update);
124 (*iter)->renderToTarget(_target, _update);
134 (*iter)->resizeLayerItemView(oldSize, _viewSize);
178 if ((*iter)->getNeedVertexCount() == 0)
182 VectorRenderItem::reverse_iterator next = iter + 1;
185 if ((*next)->getNeedVertexCount() == 0)
190 else if ((*next)->getTexture() == _texture)
199 (*iter)->setTexture(_texture);
206 else if ((*iter)->getTexture() == _texture)
228 if ((*iter)->getTexture() == _texture)
234 else if ((*iter)->getNeedVertexCount() == 0)
236 (*iter)->setTexture(_texture);
267 if ((*iter) == _item)
298 VectorRenderItem::iterator iter2 = iter1 + 1;
301 if ((*iter1)->getNeedVertexCount() == 0 && !(*iter1)->getManualRender())
329 if ((*item)->isOutOfDate())
335 if ((*item)->isOutOfDate())
341 if (static_cast<const LayerNode*>(*item)->isOutOfDate())
virtual void attachItemToNode(ILayer *_layer, ILayerNode *_node)=0
virtual void renderToTarget(IRenderTarget *_target, bool _update)
virtual ILayerItem * getLayerItemByPoint(int _left, int _top) const =0
virtual const IntSize & getSize() const =0
virtual void destroyChildItemNode(ILayerNode *_node)
VectorILayerNode mChildItems
virtual ILayerNode * createChildItemNode()
virtual void upChildItemNode(ILayerNode *_node)
void setTexture(ITexture *_value)
VectorRenderItem mSecondRenderItems
void setManualRender(bool _value)
virtual ILayerItem * getLayerItemByPoint(int _left, int _top) const
VectorRenderItem mFirstRenderItems
#define MYGUI_EXCEPT(dest)
virtual void attachLayerItem(ILayerItem *_item)
virtual ILayerNode * getParent() const
VectorLayerItem mLayerItems
LayerNode(ILayer *_layer, ILayerNode *_parent=0)
virtual EnumeratorILayerNode getEnumerator() const
virtual ILayer * getLayer() const
virtual void outOfDate(RenderItem *_item)
Enumerator< VectorILayerNode > EnumeratorILayerNode
virtual void resizeView(const IntSize &_viewSize)
virtual RenderItem * addToRenderItem(ITexture *_texture, bool _firstQueue, bool _manualRender)
virtual void detachLayerItem(ILayerItem *_item)