libQGLViewer  Version 2.5.1
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Camera Member List

This is the complete list of members for Camera, including all inherited members.

addKeyFrameToPath(int i)Cameravirtualslot
aspectRatio() const Camera
Camera()Camera
Camera(const Camera &camera)Camera
cameraCoordinatesOf(const Vec &src) const Camera
centerScene()Cameraslot
computeModelViewMatrix() const Camera
computeProjectionMatrix() const Camera
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const Camera
deletePath(int i)Cameravirtualslot
distanceToSceneCenter() const Camera
domElement(const QString &name, QDomDocument &document) const Cameravirtual
draw(bool drawFarPlane=true, float scale=1.0) const Cameravirtual
drawAllPaths()Cameravirtualslot
fieldOfView() const Camera
fitBoundingBox(const Vec &min, const Vec &max)Cameraslot
fitScreenRegion(const QRect &rectangle)Cameraslot
fitSphere(const Vec &center, float radius)Cameraslot
flySpeed() const Camera
focusDistance() const Camera
frame() const Camera
getCameraCoordinatesOf(const float src[3], float res[3]) const Camera
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const Camera
getModelViewMatrix(GLdouble m[16]) const Camera
getModelViewProjectionMatrix(GLdouble m[16]) const Camera
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const Cameravirtual
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getProjectionMatrix(GLdouble m[16]) const Camera
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getViewport(GLint viewport[4]) const Camera
getWorldCoordinatesOf(const float src[3], float res[3]) const Camera
horizontalFieldOfView() const Camera
initFromDOMElement(const QDomElement &element)Cameravirtualslot
interpolateTo(const Frame &fr, float duration)Cameraslot
interpolateToFitScene()Cameraslot
interpolateToZoomOnPixel(const QPoint &pixel)Cameraslot
IODistance() const Camera
keyFrameInterpolator(int i) const Camera
loadModelViewMatrix(bool reset=true) const Cameravirtual
loadModelViewMatrixStereo(bool leftBuffer=true) const Cameravirtual
loadProjectionMatrix(bool reset=true) const Cameravirtual
loadProjectionMatrixStereo(bool leftBuffer=true) const Cameravirtual
lookAt(const Vec &target)Cameraslot
operator=(const Camera &camera)Camera
orientation() const Camera
ORTHOGRAPHIC enum valueCamera
PERSPECTIVE enum valueCamera
physicalDistanceToScreen() const Camera
physicalScreenWidth() const Camera
pixelGLRatio(const Vec &position) const Camera
playPath(int i)Cameravirtualslot
pointUnderPixel(const QPoint &pixel, bool &found) const Camera
position() const Camera
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const Camera
resetPath(int i)Cameravirtualslot
revolveAroundPoint() const Camera
rightVector() const Camera
sceneCenter() const Camera
sceneRadius() const Camera
screenHeight() const Camera
screenWidth() const Camera
setAspectRatio(float aspect)Cameraslot
setFieldOfView(float fov)Cameraslot
setFlySpeed(float speed)Cameraslot
setFocusDistance(float distance)Cameraslot
setFOVToFitScene()Cameraslot
setFrame(ManipulatedCameraFrame *const mcf)Cameraslot
setFromModelViewMatrix(const GLdouble *const modelViewMatrix)Camera
setFromProjectionMatrix(const float matrix[12])Camera
setHorizontalFieldOfView(float hfov)Cameraslot
setIODistance(float distance)Cameraslot
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi)Cameraslot
setOrientation(const Quaternion &q)Cameraslot
setOrientation(float theta, float phi)Cameraslot
setPhysicalScreenWidth(float width)Cameraslot
setPosition(const Vec &pos)Cameraslot
setRevolveAroundPoint(const Vec &rap)Cameraslot
setRevolveAroundPointFromPixel(const QPoint &pixel)Cameraslot
setSceneBoundingBox(const Vec &min, const Vec &max)Cameraslot
setSceneCenter(const Vec &center)Cameraslot
setSceneCenterFromPixel(const QPoint &pixel)Cameraslot
setSceneRadius(float radius)Cameraslot
setScreenWidthAndHeight(int width, int height)Cameraslot
setType(Type type)Cameraslot
setUpVector(const Vec &up, bool noMove=true)Cameraslot
setViewDirection(const Vec &direction)Cameraslot
setZClippingCoefficient(float coef)Cameraslot
setZNearCoefficient(float coef)Cameraslot
showEntireScene()Cameraslot
type() const Camera
Type enum nameCamera
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const Camera
upVector() const Camera
viewDirection() const Camera
worldCoordinatesOf(const Vec &src) const Camera
zClippingCoefficient() const Camera
zFar() const Cameravirtual
zNear() const Cameravirtual
zNearCoefficient() const Camera
~Camera()Cameravirtual