#include <bullet.h>
Definition at line 491 of file bullet.h.
int Bullet::btCollisionObjectDoubleData::m_activationState1 |
void* Bullet::btCollisionObjectDoubleData::m_broadphaseHandle |
double Bullet::btCollisionObjectDoubleData::m_ccdMotionThreshold |
double Bullet::btCollisionObjectDoubleData::m_ccdSweptSphereRadius |
int Bullet::btCollisionObjectDoubleData::m_checkCollideWith |
int Bullet::btCollisionObjectDoubleData::m_collisionFlags |
void* Bullet::btCollisionObjectDoubleData::m_collisionShape |
int Bullet::btCollisionObjectDoubleData::m_companionId |
double Bullet::btCollisionObjectDoubleData::m_contactProcessingThreshold |
double Bullet::btCollisionObjectDoubleData::m_deactivationTime |
double Bullet::btCollisionObjectDoubleData::m_friction |
int Bullet::btCollisionObjectDoubleData::m_hasAnisotropicFriction |
double Bullet::btCollisionObjectDoubleData::m_hitFraction |
int Bullet::btCollisionObjectDoubleData::m_internalType |
int Bullet::btCollisionObjectDoubleData::m_islandTag1 |
char* Bullet::btCollisionObjectDoubleData::m_name |
char Bullet::btCollisionObjectDoubleData::m_padding[4] |
double Bullet::btCollisionObjectDoubleData::m_restitution |
The documentation for this class was generated from the following file: