nil |
No procedure |
Only gravitational effects or attachment as specified in the activity. |
Action.Attach |
DFA_WALK |
Walking |
According to current ComDir. |
CNAT_Bottom |
DFA_FLIGHT |
Free fall |
Only gravitational effects |
CNAT_None |
DFA_KNEEL |
Getting up |
Behaviour according to activity. |
CNAT_Bottom |
DFA_SCALE |
Scaling a wall |
According to current ComDir. |
CNAT_Left/Right |
DFA_HANGLE |
Climbing on the ceiling |
According to current ComDir. |
CNAT_Top |
DFA_DIG |
Dig |
According to current ComDir. With Data=1 material chunks are dug free. |
CNAT_None |
DFA_SWIM |
Swimming |
According to current ComDir. |
CNAT_None |
DFA_THROW |
Throw |
Behaviour according to activity. |
CNAT_Bottom |
DFA_BRIDGE |
Bridge building |
According to ComDir. Bridge material is a material number in Data. |
CNAT_Bottom |
DFA_PUSH |
Pushing |
Pushes the target object according to ComDir. |
CNAT_Bottom |
DFA_LIFT |
Lifting |
Lifts the target object according to ComDir. |
CNAT_None |
DFA_FLOAT |
Floating in mid-air |
According to current ComDir. |
CNAT_None |
DFA_ATTACH |
Attachment to another object |
Adjusts object position at vertex a to the position of vertex b of the target object. a and b are the two low bytes of ActionData (see SetActionData for an example). |
CNAT_None |
DFA_CONNECT |
Line connections |
Only line objects. Connects target object 1 and target object 2. |
CNAT_None |
DFA_PULL |
Pulling |
Pulls the target object according to ComDir. |
CNAT_Bottom |