VTK
vtkPointFillPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkPointFillPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
28 #ifndef vtkPointFillPass_h
29 #define vtkPointFillPass_h
30 
31 #include "vtkRenderingOpenGL2Module.h" // For export macro
33 
34 class vtkDepthPeelingPassLayerList; // Pimpl
38 class vtkTextureObject;
39 
40 class VTKRENDERINGOPENGL2_EXPORT vtkPointFillPass : public vtkDepthImageProcessingPass
41 {
42 public:
43  static vtkPointFillPass *New();
45  void PrintSelf(ostream& os, vtkIndent indent) override;
46 
51  void Render(const vtkRenderState *s) override;
52 
58  void ReleaseGraphicsResources(vtkWindow *w) override;
59 
61 
67  vtkSetMacro(CandidatePointRatio,float);
68  vtkGetMacro(CandidatePointRatio,float);
70 
72 
78  vtkSetMacro(MinimumCandidateAngle,float);
79  vtkGetMacro(MinimumCandidateAngle,float);
81 
82  protected:
87 
91  ~vtkPointFillPass() override;
92 
97  vtkTextureObject *Pass1; // render target for the scene
98  vtkTextureObject *Pass1Depth; // render target for the depth
99 
101 
104 
105  private:
106  vtkPointFillPass(const vtkPointFillPass&) = delete;
107  void operator=(const vtkPointFillPass&) = delete;
108 };
109 
110 #endif
OpenGL rendering window.
vtkTextureObject * Pass1
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkTextureObject * Pass1Depth
vtkOpenGLQuadHelper * QuadHelper
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:34
Implement a post-processing fillpass.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:33
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
Class to make rendering a full screen quad easier.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Convenient class for post-processing passes.