class StateMachine::Event

An event defines an action that transitions an attribute from one state to another. The state that an attribute is transitioned to depends on the branches configured for the event.

Attributes

branches[R]

The list of branches that determine what state this event transitions objects to when fired

human_name[W]

The human-readable name for the event

known_states[R]

A list of all of the states known to this event using the configured branches/transitions as the source

machine[RW]

The state machine for which this event is defined

name[R]

The name of the event

qualified_name[R]

The fully-qualified name of the event, scoped by the machine's namespace

Public Instance Methods

can_fire?(object, requirements = {}) click to toggle source

Determines whether any transitions can be performed for this event based on the current state of the given object.

If the event can't be fired, then this will return false, otherwise true.

Note that this will not take the object context into account. Although a transition may be possible based on the state machine definition, object-specific behaviors (like validations) may prevent it from firing.

    # File lib/state_machine/event.rb
125 def can_fire?(object, requirements = {})
126   !transition_for(object, requirements).nil?
127 end
context(&block) click to toggle source

Evaluates the given block within the context of this event. This simply provides a DSL-like syntax for defining transitions.

   # File lib/state_machine/event.rb
85 def context(&block)
86   instance_eval(&block)
87 end
draw(graph) click to toggle source

Draws a representation of this event on the given graph. This will create 1 or more edges on the graph for each branch (i.e. transition) configured.

A collection of the generated edges will be returned.

    # File lib/state_machine/event.rb
197 def draw(graph)
198   valid_states = machine.states.by_priority.map {|state| state.name}
199   branches.collect {|branch| branch.draw(graph, name, valid_states)}.flatten
200 end
fire(object, *args) click to toggle source

Attempts to perform the next available transition on the given object. If no transitions can be made, then this will return false, otherwise true.

Any additional arguments are passed to the StateMachine::Transition#perform instance method.

    # File lib/state_machine/event.rb
163 def fire(object, *args)
164   machine.reset(object)
165   
166   if transition = transition_for(object)
167     transition.perform(*args)
168   else
169     on_failure(object)
170     false
171   end
172 end
human_name(klass = @machine.owner_class) click to toggle source

Transforms the event name into a more human-readable format, such as “turn on” instead of “turn_on”

   # File lib/state_machine/event.rb
79 def human_name(klass = @machine.owner_class)
80   @human_name.is_a?(Proc) ? @human_name.call(self, klass) : @human_name
81 end
inspect() click to toggle source

Generates a nicely formatted description of this event's contents.

For example,

event = StateMachine::Event.new(machine, :park)
event.transition all - :idling => :parked, :idling => same
event   # => #<StateMachine::Event name=:park transitions=[all - :idling => :parked, :idling => same]>
    # File lib/state_machine/event.rb
209 def inspect
210   transitions = branches.map do |branch|
211     branch.state_requirements.map do |state_requirement|
212       "#{state_requirement[:from].description} => #{state_requirement[:to].description}"
213     end * ', '
214   end
215   
216   "#<#{self.class} name=#{name.inspect} transitions=[#{transitions * ', '}]>"
217 end
on_failure(object) click to toggle source

Marks the object as invalid and runs any failure callbacks associated with this event. This should get called anytime this event fails to transition.

    # File lib/state_machine/event.rb
176 def on_failure(object)
177   state = machine.states.match!(object)
178   machine.invalidate(object, :state, :invalid_transition, [[:event, human_name(object.class)], [:state, state.human_name(object.class)]])
179   
180   Transition.new(object, machine, name, state.name, state.name).run_callbacks(:before => false)
181 end
reset() click to toggle source

Resets back to the initial state of the event, with no branches / known states associated. This allows you to redefine an event in situations where you either are re-using an existing state machine implementation or are subclassing machines.

    # File lib/state_machine/event.rb
187 def reset
188   @branches = []
189   @known_states = []
190 end
transition(options) click to toggle source

Creates a new transition that determines what to change the current state to when this event fires.

Since this transition is being defined within an event context, you do not need to specify the :on option for the transition. For example:

state_machine do
  event :ignite do
    transition :parked => :idling, :idling => same, :if => :seatbelt_on? # Transitions to :idling if seatbelt is on
    transition all => :parked, :unless => :seatbelt_on?                  # Transitions to :parked if seatbelt is off
  end
end

See StateMachine::Machine#transition for a description of the possible configurations for defining transitions.

    # File lib/state_machine/event.rb
105 def transition(options)
106   raise ArgumentError, 'Must specify as least one transition requirement' if options.empty?
107   
108   # Only a certain subset of explicit options are allowed for transition
109   # requirements
110   assert_valid_keys(options, :from, :to, :except_from, :if, :unless) if (options.keys - [:from, :to, :on, :except_from, :except_to, :except_on, :if, :unless]).empty?
111   
112   branches << branch = Branch.new(options.merge(:on => name))
113   @known_states |= branch.known_states
114   branch
115 end
transition_for(object, requirements = {}) click to toggle source

Finds and builds the next transition that can be performed on the given object. If no transitions can be made, then this will return nil.

Valid requirement options:

  • :from - One or more states being transitioned from. If none are specified, then this will be the object's current state.

  • :to - One or more states being transitioned to. If none are specified, then this will match any to state.

  • :guard - Whether to guard transitions with the if/unless conditionals defined for each one. Default is true.

    # File lib/state_machine/event.rb
139 def transition_for(object, requirements = {})
140   assert_valid_keys(requirements, :from, :to, :guard)
141   requirements[:from] = machine.states.match!(object).name unless custom_from_state = requirements.include?(:from)
142   
143   branches.each do |branch|
144     if match = branch.match(object, requirements)
145       # Branch allows for the transition to occur
146       from = requirements[:from]
147       to = match[:to].values.empty? ? from : match[:to].values.first
148       
149       return Transition.new(object, machine, name, from, to, !custom_from_state)
150     end
151   end
152   
153   # No transition matched
154   nil
155 end

Protected Instance Methods

add_actions() click to toggle source

Add the various instance methods that can transition the object using the current event

    # File lib/state_machine/event.rb
222 def add_actions
223   # Checks whether the event can be fired on the current object
224   machine.define_helper(:instance, "can_#{qualified_name}?") do |machine, object, *args|
225     machine.event(name).can_fire?(object, *args)
226   end
227   
228   # Gets the next transition that would be performed if the event were
229   # fired now
230   machine.define_helper(:instance, "#{qualified_name}_transition") do |machine, object, *args|
231     machine.event(name).transition_for(object, *args)
232   end
233   
234   # Fires the event
235   machine.define_helper(:instance, qualified_name) do |machine, object, *args|
236     machine.event(name).fire(object, *args)
237   end
238   
239   # Fires the event, raising an exception if it fails
240   machine.define_helper(:instance, "#{qualified_name}!") do |machine, object, *args|
241     object.send(qualified_name, *args) || raise(StateMachine::InvalidTransition.new(object, machine, name))
242   end
243 end