Simple Sky

Sky model that implements atmospheric scattering and lighting according to the Sam O’Neil GPU Gems article.

Example usage:

<map>
    <options>
        <sky driver               = "simple"
                         hours                = "0.0"
             ambient              = "0.05"
                             atmospheric_lighting = "true"
                             exposure             = "3.0"  />

Properties:

atmospheric_lighting

Whether to apply the atmospheric scattering model to the scene under the Sky node. If you set this to false, you will get

basic Phong lighting instead.

exposure

Exposure level to apply to the scattering model, which simulates the wash-out effect of viewing terrain through the atmosphere.

Common Properties:

hours

Time of day; UTC hours [0..24]

ambient

Minimum ambient lighting level [0..1] to apply to dark areas of the terrain