texture_manager.hh
Go to the documentation of this file.
GLuint loadTexture(const char *filename)
load a texture on the GPU, returned value is the texture ID, or 0 for failure
Definition: texture_manager.cc:14
static TextureManager & getInstance(void)
Definition: texture_manager.hh:27
Generated on Sat Aug 3 2019 00:00:00 for Stage by
