Uranium
Application Framework
UM.Scene.Camera.Camera Member List

This is the complete list of members for UM.Scene.Camera.Camera, including all inherited members.

__deepcopy__(self, Dict[int, object] memo) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
__init__(self, str name="", Optional[SceneNode.SceneNode] parent=None) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
UM::Scene::SceneNode::SceneNode.__init__(self, Optional["SceneNode"] parent=None, bool visible=True, str name="", str node_id="")UM.Scene.SceneNode.SceneNode
__str__(self)UM.Scene.SceneNode.SceneNode
addChild(self, "SceneNode" scene_node)UM.Scene.SceneNode.SceneNode
addDecorator(self, SceneNodeDecorator decorator)UM.Scene.SceneNode.SceneNode
boundingBoxChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
calculateBoundingBoxMesh(self)UM.Scene.SceneNode.SceneNode
callDecoration(self, str function, *args, **kwargs)UM.Scene.SceneNode.SceneNode
childrenChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
collidesWithBbox(self, AxisAlignedBox check_bbox)UM.Scene.SceneNode.SceneNode
decoratorsChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
getAllChildren(self)UM.Scene.SceneNode.SceneNode
getAutoAdjustViewPort(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getBoundingBox(self)UM.Scene.SceneNode.SceneNode
getBoundingBoxMesh(self)UM.Scene.SceneNode.SceneNode
getCachedNormalMatrix(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getCameraLightPosition(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getChildren(self)UM.Scene.SceneNode.SceneNode
getDecorator(self, type dec_type)UM.Scene.SceneNode.SceneNode
getDecorators(self)UM.Scene.SceneNode.SceneNode
getDefaultZoomFactor() (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camerastatic
getDepth(self)UM.Scene.SceneNode.SceneNode
getId(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getInverseWorldTransformation(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getLocalTransformation(self, copy=True)UM.Scene.SceneNode.SceneNode
getMeshData(self)UM.Scene.SceneNode.SceneNode
getMeshDataTransformed(self)UM.Scene.SceneNode.SceneNode
getMeshDataTransformedNormals(self)UM.Scene.SceneNode.SceneNode
getMeshDataTransformedVertices(self)UM.Scene.SceneNode.SceneNode
getMirror(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getName(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getOrientation(self)UM.Scene.SceneNode.SceneNode
getParent(self)UM.Scene.SceneNode.SceneNode
getPosition(self)UM.Scene.SceneNode.SceneNode
getProjectionMatrix(self)UM.Scene.Camera.Camera
getRay(self, float x, float y)UM.Scene.Camera.Camera
getScale(self)UM.Scene.SceneNode.SceneNode
getSetting(self, str key, str default_value="") (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getShear(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getViewportHeight(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getViewportWidth(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getViewProjectionMatrix(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getWindowSize(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
getWorldOrientation(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getWorldPosition(self)UM.Scene.SceneNode.SceneNode
getWorldScale(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
getWorldTransformation(self, copy=True)UM.Scene.SceneNode.SceneNode
getZoomFactor(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
hasChildren(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
hasDecoration(self, str function)UM.Scene.SceneNode.SceneNode
invertNormals(self) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
isEnabled(self)UM.Scene.SceneNode.SceneNode
isPerspective(self) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
isSelectable(self)UM.Scene.SceneNode.SceneNode
isVisible(self)UM.Scene.SceneNode.SceneNode
lookAt(self, Vector target, Vector up=Vector.Unit_Y)UM.Scene.SceneNode.SceneNode
meshDataChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
parentChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
perspectiveChanged (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camerastatic
project(self, Vector position)UM.Scene.Camera.Camera
removeAllChildren(self)UM.Scene.SceneNode.SceneNode
removeChild(self, "SceneNode" child)UM.Scene.SceneNode.SceneNode
removeDecorator(self, type dec_type)UM.Scene.SceneNode.SceneNode
removeDecorators(self)UM.Scene.SceneNode.SceneNode
render(self, renderer)UM.Scene.Camera.Camera
rotate(self, Quaternion rotation, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode
scale(self, Vector scale, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode
setAutoAdjustViewPort(self, bool auto_adjust) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setCalculateBoundingBox(self, bool calculate)UM.Scene.SceneNode.SceneNode
setCenterPosition(self, Vector center)UM.Scene.SceneNode.SceneNode
setEnabled(self, bool enable)UM.Scene.SceneNode.SceneNode
setId(self, str node_id) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
setMeshData(self, Optional["MeshData"] mesh_data) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
UM::Scene::SceneNode::SceneNode.setMeshData(self, Optional[MeshData] mesh_data)UM.Scene.SceneNode.SceneNode
setMirror(self, vector) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
setName(self, str name) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
setOrientation(self, Quaternion orientation, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode
setParent(self, Optional["SceneNode"] scene_node)UM.Scene.SceneNode.SceneNode
setPerspective(self, bool perspective) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setPosition(self, Vector position, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode
setProjectionMatrix(self, Matrix matrix)UM.Scene.Camera.Camera
setScale(self, Vector scale, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode
setSelectable(self, bool select)UM.Scene.SceneNode.SceneNode
setSetting(self, str key, str value) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
setTransformation(self, Matrix transformation) (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNode
setViewportHeight(self, int height) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setViewportSize(self, int width, int height) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setViewportWidth(self, int width) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setVisible(self, bool visible)UM.Scene.SceneNode.SceneNode
setWindowSize(self, int width, int height) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
setZoomFactor(self, float zoom_factor) (defined in UM.Scene.Camera.Camera)UM.Scene.Camera.Camera
transformationChanged (defined in UM.Scene.SceneNode.SceneNode)UM.Scene.SceneNode.SceneNodestatic
translate(self, Vector translation, int transform_space=TransformSpace.Local)UM.Scene.SceneNode.SceneNode