29 #ifndef vtkSimpleMotionBlurPass_h
30 #define vtkSimpleMotionBlurPass_h
33 #include "vtkRenderingOpenGL2Module.h"
69 vtkGetMacro(SubFrames,
int);
77 vtkSetMacro(DepthFormat,
int);
85 vtkSetMacro(ColorFormat,
int);
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Context in which a vtkRenderPass will render.
Avergae frames to simulate motion blur.
int ActiveAccumulationTexture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkTextureObject * ColorTexture
static vtkSimpleMotionBlurPass * New()
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkOpenGLHelper * BlendProgram
virtual void SetSubFrames(int subFrames)
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkTextureObject * DepthTexture
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow