VTK  9.0.1
vtkToneMappingPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkToneMappingPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
38 #ifndef vtkToneMappingPass_h
39 #define vtkToneMappingPass_h
40 
41 #include "vtkImageProcessingPass.h"
42 #include "vtkRenderingOpenGL2Module.h" // For export macro
43 
46 class vtkTextureObject;
47 
48 class VTKRENDERINGOPENGL2_EXPORT vtkToneMappingPass : public vtkImageProcessingPass
49 {
50 public:
53  void PrintSelf(ostream& os, vtkIndent indent) override;
54 
58  void Render(const vtkRenderState* s) override;
59 
64 
66 
72 
76  enum
77  {
78  Clamp = 0,
79  Reinhard = 1,
80  Exponential = 2,
81  GenericFilmic = 3
82  };
83 
85 
89  vtkSetClampMacro(ToneMappingType, int, 0, 3);
90  vtkGetMacro(ToneMappingType, int);
92 
94 
98  vtkGetMacro(Exposure, float);
99  vtkSetMacro(Exposure, float);
101 
103 
107  vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
108  vtkGetMacro(Contrast, float);
110 
112 
117  vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
118  vtkGetMacro(Shoulder, float);
120 
122 
126  vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
127  vtkGetMacro(MidIn, float);
129 
131 
135  vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
136  vtkGetMacro(MidOut, float);
138 
140 
144  vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
145  vtkGetMacro(HdrMax, float);
147 
149 
153  vtkSetMacro(UseACES, bool);
154  vtkGetMacro(UseACES, bool);
156 
157 protected:
158  vtkToneMappingPass() = default;
160 
164  vtkOpenGLFramebufferObject* FrameBufferObject = nullptr;
165  vtkTextureObject* ColorTexture = nullptr;
166  vtkOpenGLQuadHelper* QuadHelper = nullptr;
167 
168  vtkMTimeType PreComputeMTime = 0;
169 
170  int ToneMappingType = GenericFilmic;
171  float Exposure = 1.0;
172 
176  float Contrast = 1.6773;
177  float Shoulder = 0.9714;
178  float MidIn = 0.18;
179  float MidOut = 0.18;
180  float HdrMax = 11.0785;
181  bool UseACES = true;
182 
186  bool UseACESChangeValue = true;
187 
193  float ClippingPoint = 1.117427;
194  float ToeSpeed = 0.244676;
195 
200 
201 private:
202  vtkToneMappingPass(const vtkToneMappingPass&) = delete;
203  void operator=(const vtkToneMappingPass&) = delete;
204 };
205 
206 #endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:34
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkToneMappingPass * New()
void SetGenericFilmicUncharted2Presets()
window superclass for vtkRenderWindow
Definition: vtkWindow.h:38
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:293
#define VTK_FLOAT_MAX
Definition: vtkType.h:163