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Public Types |
typedef std::vector< StateSet * > | ParentList |
enum | Type {
FLOAT = GL_FLOAT,
FLOAT_VEC2 = GL_FLOAT_VEC2,
FLOAT_VEC3 = GL_FLOAT_VEC3,
FLOAT_VEC4 = GL_FLOAT_VEC4,
INT = GL_INT,
INT_VEC2 = GL_INT_VEC2,
INT_VEC3 = GL_INT_VEC3,
INT_VEC4 = GL_INT_VEC4,
BOOL = GL_BOOL,
BOOL_VEC2 = GL_BOOL_VEC2,
BOOL_VEC3 = GL_BOOL_VEC3,
BOOL_VEC4 = GL_BOOL_VEC4,
FLOAT_MAT2 = GL_FLOAT_MAT2,
FLOAT_MAT3 = GL_FLOAT_MAT3,
FLOAT_MAT4 = GL_FLOAT_MAT4,
SAMPLER_1D = GL_SAMPLER_1D,
SAMPLER_2D = GL_SAMPLER_2D,
SAMPLER_3D = GL_SAMPLER_3D,
SAMPLER_CUBE = GL_SAMPLER_CUBE,
SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW,
UNDEFINED = -1
} |
Public Member Functions |
| Uniform () |
| Uniform (Type type, const std::string &name) |
| Uniform (const Uniform &rhs, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| META_Object (osg, Uniform) |
bool | setType (Type t) |
bool | setName (const std::string &name) |
const std::string & | getName () const |
const Type | getType () const |
| Uniform (const char *name, float f) |
| Uniform (const char *name, int i) |
| Uniform (const char *name, bool b) |
| Uniform (const char *name, const osg::Vec2 &v2) |
| Uniform (const char *name, const osg::Vec3 &v3) |
| Uniform (const char *name, const osg::Vec4 &v4) |
| Uniform (const char *name, const osg::Matrixf &m4) |
| Uniform (const char *name, const osg::Matrixd &m4) |
| Uniform (const char *name, int i0, int i1) |
| Uniform (const char *name, int i0, int i1, int i2) |
| Uniform (const char *name, int i0, int i1, int i2, int i3) |
| Uniform (const char *name, bool b0, bool b1) |
| Uniform (const char *name, bool b0, bool b1, bool b2) |
| Uniform (const char *name, bool b0, bool b1, bool b2, bool b3) |
virtual int | compare (const Uniform &rhs) const |
virtual int | compareData (const Uniform &rhs) const |
bool | operator< (const Uniform &rhs) const |
bool | operator== (const Uniform &rhs) const |
bool | operator!= (const Uniform &rhs) const |
void | copyData (const Uniform &rhs) |
const ParentList & | getParents () const |
ParentList | getParents () |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
bool | set (float f) |
bool | set (int i) |
bool | set (bool b) |
bool | set (const osg::Vec2 &v2) |
bool | set (const osg::Vec3 &v3) |
bool | set (const osg::Vec4 &v4) |
bool | set (const osg::Matrixf &m4) |
bool | set (const osg::Matrixd &m4) |
bool | set (int i0, int i1) |
bool | set (int i0, int i1, int i2) |
bool | set (int i0, int i1, int i2, int i3) |
bool | set (bool b0, bool b1) |
bool | set (bool b0, bool b1, bool b2) |
bool | set (bool b0, bool b1, bool b2, bool b3) |
bool | get (float &f) const |
bool | get (int &i) const |
bool | get (bool &b) const |
bool | get (osg::Vec2 &v2) const |
bool | get (osg::Vec3 &v3) const |
bool | get (osg::Vec4 &v4) const |
bool | get (osg::Matrixf &m4) const |
bool | get (osg::Matrixd &m4) const |
bool | get (int &i0, int &i1) const |
bool | get (int &i0, int &i1, int &i2) const |
bool | get (int &i0, int &i1, int &i2, int &i3) const |
bool | get (bool &b0, bool &b1) const |
bool | get (bool &b0, bool &b1, bool &b2) const |
bool | get (bool &b0, bool &b1, bool &b2, bool &b3) const |
void | setUpdateCallback (Callback *uc) |
Callback * | getUpdateCallback () |
const Callback * | getUpdateCallback () const |
void | setEventCallback (Callback *ec) |
Callback * | getEventCallback () |
const Callback * | getEventCallback () const |
void | dirty () |
void | setModifiedCount (unsigned int mc) |
unsigned int | getModifiedCount () const |
void | apply (const GL2Extensions *ext, GLint location) const |
Static Public Member Functions |
static const char * | getTypename (Type t) |
static Uniform::Type | getTypeId (const std::string &tname) |
static Type | getGlApiType (Type t) |
Protected Member Functions |
virtual | ~Uniform () |
Uniform & | operator= (const Uniform &) |
bool | isCompatibleType (Type t) const |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
Protected Attributes |
ParentList | _parents |
Type | _type |
std::string | _name |
union { |
GLfloat f1 |
GLfloat f2 [2] |
GLfloat f3 [3] |
GLfloat f4 [4] |
GLfloat f9 [9] |
GLfloat f16 [16] |
GLint i1 |
GLint i2 [2] |
GLint i3 [3] |
GLint i4 [4] |
} | _data |
ref_ptr< Callback > | _updateCallback |
ref_ptr< Callback > | _eventCallback |
unsigned int | _modifiedCount |
Friends |
class | osg::StateSet |
Classes |
struct | Callback |