Home | All Classes | Grouped Classes | Index | Search

CL_Sprite::draw

Draw sprite on graphic context.

	void draw(
		float x, float y, CL_GraphicContext* gc = 0);

	void draw(
		const CL_Rect& dest, CL_GraphicContext* gc = 0);

Parameters:

x, y
Anchor position of where to render sprite. Actual rendering position depends on the anchor and the alignment mode.
gc
Graphic context on which to render upon. If null, will use CL_Display's current graphic context.
dest
Rectangle to draw sprite in.

See also:

CL_GraphicContext | CL_Rect | CL_Sprite | CL_Display



Questions or comments, write to the ClanLib mailing list.