m_desktop.h
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00022 #ifndef __BARRY_M_DESKTOP_H__
00023 #define __BARRY_M_DESKTOP_H__
00024
00025 #include "dll.h"
00026 #include "socket.h"
00027 #include "record.h"
00028
00029 namespace Barry {
00030
00031
00032 class Parser;
00033 class Builder;
00034 class Controller;
00035 class IConverter;
00036
00037 namespace Mode {
00038
00039
00040
00041
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00043
00044
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00053
00054 class BXEXPORT Desktop
00055 {
00056 public:
00057 enum CommandType { Unknown, DatabaseAccess };
00058
00059 private:
00060 Controller &m_con;
00061
00062 SocketHandle m_socket;
00063
00064 CommandTable m_commandTable;
00065 DatabaseDatabase m_dbdb;
00066
00067 uint16_t m_ModeSocket;
00068
00069
00070
00071 const IConverter *m_ic;
00072
00073 protected:
00074 void LoadCommandTable();
00075 void LoadDBDB();
00076
00077 public:
00078 Desktop(Controller &con);
00079 Desktop(Controller &con, const IConverter &ic);
00080 ~Desktop();
00081
00082
00083
00084
00085 void Open(const char *password = 0);
00086 void RetryPassword(const char *password);
00087
00088
00089
00090
00091
00092
00093 const DatabaseDatabase& GetDBDB() const { return m_dbdb; }
00094 unsigned int GetDBID(const std::string &name) const;
00095 unsigned int GetDBCommand(CommandType ct);
00096
00097 void SetIConverter(const IConverter &ic);
00098
00099
00100
00101
00102
00103 void GetRecordStateTable(unsigned int dbId, RecordStateTable &result);
00104 void AddRecord(unsigned int dbId, Builder &build);
00105
00106
00107 void GetRecord(unsigned int dbId, unsigned int stateTableIndex, Parser &parser);
00108 void SetRecord(unsigned int dbId, unsigned int stateTableIndex, Builder &build);
00109 void ClearDirty(unsigned int dbId, unsigned int stateTableIndex);
00110 void DeleteRecord(unsigned int dbId, unsigned int stateTableIndex);
00111
00112
00113 void LoadDatabase(unsigned int dbId, Parser &parser);
00114 void SaveDatabase(unsigned int dbId, Builder &builder);
00115
00116 template <class RecordT, class StorageT> void LoadDatabaseByType(StorageT &store);
00117 template <class RecordT, class StorageT> void SaveDatabaseByType(StorageT &store);
00118
00119 template <class StorageT> void LoadDatabaseByName(const std::string &name, StorageT &store);
00120 template <class StorageT> void SaveDatabaseByName(const std::string &name, StorageT &store);
00121
00122 template <class RecordT> void AddRecordByType(uint32_t recordId, const RecordT &rec);
00123
00124 };
00125
00126 }}
00127
00128 #endif
00129