PlayerCc::CameraProxy Class Reference
[Proxies]
The CameraProxy
class can be used to get images from a camera device.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::CameraProxy:

Collaboration diagram for PlayerCc::CameraProxy:

Public Member Functions | |
CameraProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
Constructor. | |
void | SaveFrame (const std::string aPrefix, uint32_t aWidth=4) |
Save the frame. | |
void | Decompress () |
decompress the image | |
uint32_t | GetDepth () const |
Image color depth. | |
uint32_t | GetWidth () const |
Image dimensions (pixels). | |
uint32_t | GetHeight () const |
Image dimensions (pixels). | |
uint32_t | GetFormat () const |
Image format Possible values include
| |
uint32_t | GetImageSize () const |
Size of the image (bytes). | |
void | GetImage (uint8_t *aImage) const |
Image data This function copies the image data into the data buffer aImage. | |
uint32_t | GetCompression () const |
What is the compression type? Currently supported compression types are:
| |
Private Member Functions | |
virtual void | Subscribe (uint32_t aIndex) |
virtual void | Unsubscribe () |
Private Attributes | |
playerc_camera_t * | mDevice |
std::string | mPrefix |
int | mFrameNo |
Detailed Description
TheCameraProxy
class can be used to get images from a camera device.
Member Function Documentation
void PlayerCc::CameraProxy::GetImage | ( | uint8_t * | aImage | ) | const [inline] |
Image data This function copies the image data into the data buffer aImage.
The buffer should be allocated according to the width, height, and depth of the image. The size can be found by calling GetImageSize().
References playerc_camera_t::image, and playerc_camera_t::image_count.
void PlayerCc::CameraProxy::SaveFrame | ( | const std::string | aPrefix, | |
uint32_t | aWidth = 4 | |||
) |
Save the frame.
- aPrefix is the string prefix to name the image.
- aWidth is the number of 0s to pad the image numbering with.
The documentation for this class was generated from the following file: