main.h File Reference

#include <glibmm.h>
#include <cluttermm/actor.h>

Go to the source code of this file.

Namespaces

namespace  Clutter

Functions

void Clutter::main ()
 Starts the Clutter mainloop.
void Clutter::main_quit ()
 Terminates the Clutter mainloop.
int Clutter::main_level ()
 Retrieves the depth of the Clutter mainloop.
bool Clutter::get_debug_enabled ()
 Check if clutter has debugging turned on.
bool Clutter::get_show_fps ()
 Returns whether Clutter should print out the frames per second on the console.
gulong Clutter::get_timestamp ()
 Returns the approximate number of microseconds passed since clutter was intialised.
Glib::RefPtr< Actor > Clutter::get_actor_by_gid (guint32 id)
 Retrieves the Actor with id.
void Clutter::set_default_frame_rate (guint frames_per_sec)
 Sets the default frame rate to be used when creating Timeline objects.
guint Clutter::get_default_frame_rate ()
 Retrieves the default frame rate used when creating ClutterTimelines.
void Clutter::set_motion_events_enabled (bool enable)
 Sets whether per-actor motion events should be enabled or not (the default is to enable them).
bool Clutter::get_motion_events_enabled ()
 Gets whether the per-actor motion events are enabled.
void Clutter::set_motion_events_frequency (guint frequency)
 Sets the motion events frequency.
guint Clutter::get_motion_events_frequency ()
 Retrieves the number of motion events per second that are delivered to the stage.
void Clutter::clear_glyph_cache ()
 Clears the internal cache of glyphs used by the Pango renderer.
void Clutter::set_use_mipmapped_text (bool value)
 Sets whether subsequent text rendering operations will use mipmapped textures or not.
bool Clutter::get_use_mipmapped_text ()
 Gets whether mipmapped textures are used in text operations.
Glib::RefPtr< Actor > Clutter::get_keyboard_grab ()
 Queries the current keyboard grab of clutter.
Glib::RefPtr< Actor > Clutter::get_pointer_grab ()
 Queries the current pointer grab of clutter.
void Clutter::grab_keyboard (const Glib::RefPtr< Actor > &actor)
 Grabs keyboard events, after the grab is done keyboard events ("key-press-event" and "key-release-event") are delivered to this actor directly.
void Clutter::grab_pointer (const Glib::RefPtr< Actor > &actor)
 Grabs pointer events, after the grab is done all pointer related events (press, motion, release, enter, leave and scroll) are delivered to this actor directly.
void Clutter::ungrab_keyboard ()
 Removes an existing grab of the keyboard.
void Clutter::ungrab_pointer ()
 Removes an existing grab of the pointer.
void Clutter::grab_pointer_for_device (const Glib::RefPtr< Actor > &actor, int id)
 Grabs all the pointer events coming from the device id for actor.
void Clutter::ungrab_pointer_for_device (int id)
 Removes an existing grab of the pointer events for device id.


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