Index
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V
 v1
 v1_0_0
 v1_1_0, OpenLayers. Format. WMC. v1_1_0. OpenLayers. Format.WMC
 v2, OpenLayers. Format. GML. v2. OpenLayers. Format.GML
 v3, OpenLayers. Format. GML. v3. OpenLayers. Format.GML
 value
 value2regex, OpenLayers. Filter. Comparison
 Vector
 vectorMode, OpenLayers. Layer.WFS
 version
 VERSION
 VERSION_NUMBER, OpenLayers
 vertices, OpenLayers. Control. ModifyFeature
 viewPortDiv, OpenLayers.Map
 viewRequestID, OpenLayers.Map
 VirtualEarth, OpenLayers. Layer. VirtualEarth. OpenLayers. Layer
 virtualStyle, OpenLayers. Control. ModifyFeature
 virtualVertices, OpenLayers. Control. ModifyFeature
 visibility, OpenLayers. Layer
 visible
 VML, OpenLayers. Renderer. VML. OpenLayers. Renderer
Instances of this class are not created directly.
Instances of this class are not created directly.
Instances of this class are not created directly.
Instances of this class are not created directly.
Instances of this class are not created directly.
Instances of this class are not created directly.
Instances of this class are not created directly.
Create a parser for GML v2.
Create a parser for GML v3.
{Number} or {String} comparison value for binary comparisons.
{OpenLayers.Bounds || OpenLayers.Geometry} The bounds or geometry to be used by the filter.
value2regex: function(wildCard,
singleChar,
escapeChar)
Converts the value of this rule into a regular expression string, according to the wildcard characters specified.
Create a vector feature.
Create a new vector layer
{Boolean} Should be calculated automatically.
{String} Specify a version string if one is known.
{String} Specify a version string if one is known.
{String} Specify a version string if one is known.
{String} 1.0.0
{String} 1.0.0
{String} 1.0.0
{String} 1.1.0
{Array(OpenLayers.Feature.Vector)} Verticies currently available for dragging.
{HTMLDivElement} The element that represents the map viewport
{String} Used to store a unique identifier that changes when the map view changes.
{Object} A symbolizer to be used for virtual vertices.
{Array(OpenLayers.Feature.Vector)} Virtual vertices in the middle of each edge.
{Boolean} The layer should be displayed in the map.
visible: function(element)
visible: function()
{Boolean} Boolean indicating whether or not the popup is visible
Create a new VML renderer.
Close