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include
Inventor
nodes
SoBumpMap.h
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#ifndef COIN_SOBUMPMAP_H
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#define COIN_SOBUMPMAP_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoSFImage.h>
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#include <Inventor/fields/SoSFString.h>
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#include <Inventor/fields/SoSFEnum.h>
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#include <Inventor/elements/SoTextureImageElement.h>
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class
SoFieldSensor
;
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class
SoSensor
;
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class
SoBumpMapP;
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class
COIN_DLL_API
SoBumpMap
:
public
SoNode
{
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typedef
SoNode
inherited
;
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SO_NODE_HEADER(
SoBumpMap
);
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public
:
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static
void
initClass
(
void
);
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SoBumpMap
(
void
);
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enum
Wrap
{
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REPEAT = SoTextureImageElement::REPEAT,
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CLAMP = SoTextureImageElement::CLAMP
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};
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SoSFString
filename
;
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SoSFImage
image
;
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SoSFEnum
wrapS
;
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SoSFEnum
wrapT
;
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virtual
void
doAction
(
SoAction
* action);
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virtual
void
GLRender
(
SoGLRenderAction
* action);
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virtual
void
callback
(
SoCallbackAction
* action);
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virtual
void
rayPick
(
SoRayPickAction
* action);
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static
SbBool readImage(
const
SbString
& fname,
int
& w,
int
& h,
int
& nc,
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unsigned
char
*& bytes);
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protected
:
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virtual
~
SoBumpMap
();
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virtual
SbBool
readInstance
(
SoInput
* in,
unsigned
short
flags);
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virtual
void
notify
(
SoNotList
* list);
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private
:
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SbBool loadFilename(
void
);
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static
void
filenameSensorCB(
void
*,
SoSensor
*);
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SoBumpMapP * pimpl;
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};
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#endif // !COIN_SOBUMPMAP_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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