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cellselectionrenderer.h
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/***************************************************************************
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* Copyright (C) 2005-2008 by the FIFE team *
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* http://www.fifengine.de *
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* This file is part of FIFE. *
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* *
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* FIFE is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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***************************************************************************/
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#ifndef FIFE_CELLSELECTIONRENDERER_H
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#define FIFE_CELLSELECTIONRENDERER_H
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// Standard C++ library includes
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// 3rd party library includes
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// FIFE includes
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// These includes are split up in two parts, separated by one empty line
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// First block: files included from the FIFE root src directory
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// Second block: files included from the same folder
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#include "view/rendererbase.h"
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#include "model/structures/location.h"
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namespace
FIFE {
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class
RenderBackend;
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class
CellSelectionRenderer
:
public
RendererBase
{
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public
:
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CellSelectionRenderer
(
RenderBackend
* renderbackend, int32_t position);
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CellSelectionRenderer
(
const
CellSelectionRenderer
& old);
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RendererBase
*
clone
();
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virtual
~CellSelectionRenderer
();
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void
render
(
Camera
* cam,
Layer
* layer, RenderList& instances);
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std::string
getName
() {
return
"CellSelectionRenderer"
; }
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static
CellSelectionRenderer
*
getInstance
(
IRendererContainer
* cnt);
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void
reset
();
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void
selectLocation
(
const
Location* loc);
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void
deselectLocation
(
const
Location* loc);
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const
std::vector<Location>
getLocations
()
const
{
return
m_locations; }
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void
setColor(uint8_t r, uint8_t g, uint8_t b);
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private
:
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// selected locations
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std::vector<Location> m_locations;
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SDL_Color m_color;
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};
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}
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#endif
engine
core
view
renderers
cellselectionrenderer.h
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